# Networked pod boot, GO.BAT-style loop (persistent: auto-relaunches netnub # after each mission/idle disconnect so the pod stays connected to the console # and picks up missions as the operator queues them -- mirrors the real pod's # GO.BAT). Same 0x340 NIC fix as net_full.conf (see that file's header). # FULL production parity (sound + plasma) as of 2026-07-08: the SBK re-upload # per mission is only ~30s (measured), and the instant netnub relaunch is what # lets the console recover its TCP session between missions WITHOUT an app # restart (netnub exits without FIN; a fast relaunch answers the console's # early retransmissions -- sitting at a DOS pause instead wedges the console # into multi-minute Mac TCP backoff; that is why retail looped). [sdl] output=opengl priority=highest,highest [dosbox] memsize=32 machine=svga_s3 [cpu] core=dynamic cputype=pentium cycles=max [ne2000] ne2000=true nicbase=340 # IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in-game; see net_full.conf. nicirq=10 backend=pcap [ethernet, pcap] realnic=DB5521D [sblaster] sbtype=sb16 sbbase=220 irq=5 dma=1 hdma=5 [mixer] rate=44100 blocksize=1024 prebuffer=60 [serial] serial1=directserial realport:COM1 rxpollus:100 rxburst:16 serial2=directserial realport:COM2 [autoexec] mount c "C:\VWE\TeslaRel410\ALPHA_1" mount d "C:\VWE\TeslaRel410\emulator\net-boot" d: echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) === d:\lsl d:\ne2000 d:\odipkt c: cd \rel410\bt set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 c:\sb16\diagnose /s set BLASTER=A240 I7 D3 H6 P300 T6 c:\sb16\diagnose /s set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 call setenv.bat r f s p echo === entering GO.BAT-style netnub loop (waits for console missions) === call d:\loop.bat