//===========================================================================// // File: mechmppr.cpp // // Project: BattleTech // // Contents: Implementation details for the mech controls mapper // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(MECHMPPR_HPP) # include #endif Derivation MechControlsMapper::ClassDerivations( Subsystem::ClassDerivations, "MechControlsMapper" ); MechControlsMapper::SharedData MechControlsMapper::DefaultData( MechControlsMapper::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, 1 ); MechControlsMapper::MechControlsMapper( Mech *owner, int subsystem_ID, CString subsystem_name, RegisteredClass::ClassID class_ID, SharedData &shared_data ): Subsystem( (Entity *)owner, subsystem_ID, subsystem_name, class_ID, shared_data ) { Fail("MechControlsMapper -- mechmppr.cpp not yet reconstructed"); } MechControlsMapper::~MechControlsMapper() { } Logical MechControlsMapper::TestInstance() const { return IsDerivedFrom(ClassDerivations); }