# ################################################################### # Mech Laser Internal Audio Script ################################################################### # # ################################################################### # Laser Fire component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserFireResource position=RearDirectPatchPosition priority=3 mix_presence=3 volume_mix_level=LaserFireVolume pitch_mix_offset=LaserFirePitchOffset brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=LaserFireComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=LaserFireComponent audio_resource_index=LaserFireIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=LaserFireResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserFireResourceSelect control_ID=100 sample_duration=0.0 name=LaserFireSampleAndHold # ################################################################### # Laser Sustain component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserSustainResource position=FrontDirectPatchPosition priority=3 mix_presence=3 volume_mix_level=LaserSustainVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=LaserSustainComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=LaserSustainComponent audio_resource_index=LaserSustainIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=LaserSustainResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserSustainResourceSelect control_ID=100 sample_duration=0.0 name=LaserSustainSampleAndHold # ################################################################### # Laser Release component ################################################################### # [!DirectPatchSource] location=OriginLocation resource=LaserReleaseResource position=FrontDirectPatchPosition priority=0 mix_presence=0 volume_mix_level=LaserReleaseVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=LaserReleaseComponent #------------------------------------------------------------------ # # resource select # [!AudioResourceSelector] audio_source=LaserReleaseComponent audio_resource_index=LaserReleaseIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=LaserReleaseResourceSelect # # sample and hold -> resource select # [!AudioSampleAndHold] audio_component=LaserReleaseResourceSelect control_ID=100 sample_duration=0.0 name=LaserReleaseSampleAndHold # ################################################################### # Laser Charge component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserChargeResource position=RearDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=LaserChargeVolume pitch_mix_offset=-300 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=LaserChargeComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=LaserChargeComponent audio_resource_index=LaserChargeIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=LaserChargeResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=LaserChargeResourceSelect control_ID=100 sample_duration=0.0 name=LaserChargeSampleAndHold # ################################################################### # Laser Loaded component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserLoadedResource position=RearDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=LaserLoadedVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=1.0 name=LaserLoadedComponent #------------------------------------------------------------------ [AudioControlSequence] audio_component=LaserLoadedComponent tempo=160 midi_file=audio\lsrldd01.mid is_looped=False dump_value=False name=LaserLoadedSequence [AudioIdleWatcher] audio_component=LaserLoadedSequence # ################################################################### # Laser TriggerDuringLoad component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserTriggerDuringLoadResource position=FrontDirectPatchPosition priority=2 mix_presence=0 volume_mix_level=LaserTriggerDuringLoadVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=LaserTriggerDuringLoadComponent # ################################################################### # Laser Misfire component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserMisfireResource position=FrontDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=LaserMisfireVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=1.0 name=LaserMisfireComponent # ################################################################### # LaserSeekLevel component ################################################################### # [DirectPatchSource] location=OriginLocation resource=LaserSeekLevelResource position=FrontDirectPatchPosition priority=3 mix_presence=0 volume_mix_level=LaserSeekLevelVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=LaserSeekLevelComponent