[BUILDMECH] subfile=thor.sub l4ctlfile=thrl4.ctl thrctlfile=thrthr.ctl dmgfile=thor.dmg internalaudiofile=..\audio\thrint.scp externalaudiofile=..\audio\thrext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=28 [Torso] HorizontalRotationPerSecond=60 VerticalRotationPerSecond=30 HorizontalLimitRight=-110 HorizontalLimitLeft=110 [END] [ADDWEAPONS] ERPPC1=erppc.sub ERPPC2=erppc.sub LLaser=llaser.sub ERMLaser=ermlaser.sub ERSLaser1=erslaser.sub ERSLaser2=erslaser.sub LRM15=lrm15.sub [UPDATE] [SegmentPageName] ERPPC1=sitelgunport ERPPC2=sitergunport LLaser=siteltorsoport ERMLaser=sitertorsoport ERSLaser1=sitelgunport ERSLaser2=sitergunport LRM15=sitemissleport [SiteOffset] ERPPC1=0.2 0 0 ERSLaser1=-0.2 0 0 ERPPC2=0.2 0 0 ERSLaser2=-0.2 0 0 //sitelgunport //sitergunport //sitemissleport //siteltorsoport //sitertorsoport [PipPosition] ERPPC1=1 ERPPC2=2 LLaser=1 ERMLaser=1 ERSLaser1=1 ERSLaser2=2 LRM15=1 [VoltageSource] Avionics=GeneratorB Myomers=GeneratorD ERPPC1=GeneratorA ERPPC2=GeneratorC LLaser=GeneratorD ERMLaser=GeneratorB ERSLaser1=GeneratorB ERSLaser2=GeneratorB LRM15=GeneratorA [HeatSink] Avionics=Condenser2 Myomers=Condenser5 ERPPC1=Condenser4 ERPPC2=Condenser6 LLaser=Condenser1 ERMLaser=Condenser3 ERSLaser1=Condenser1 ERSLaser2=Condenser3 LRM15=Condenser2 [AuxScreenNumber] Avionics=5 Myomers=6 ERPPC1=1 ERPPC2=10 LLaser=2 ERMLaser=9 ERSLaser1=4 ERSLaser2=11 LRM15=7 [AuxScreenPlacement] Avionics=2 Myomers=0 ERPPC1=4 ERPPC2=6 LLaser=1 ERMLaser=3 ERSLaser1=4 ERSLaser2=6 LRM15=7 [END] [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [AmmoBinLRM15] AmmoCount=16 [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [END] [END] [CTL] [ADDMAPPING] ERPPC1=ThumbHigh ERPPC2=ThumbLow LLaser=Trigger ERMLaser=Trigger ERSLaser1=Trigger ERSLaser2=Trigger LRM15=Pinky [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\thr.skl ExplosionTable=thrdmg.exp [UPDATE] [WeaponDamagePoints] dz_larm=75 dz_rarm=75 dz_lgun=80 dz_rgun=80 dz_utorso=175 dz_dtorso=130 dz_ltorso=158 dz_rtorso=158 dz_reardtorso=88 dz_rearltorso=88 dz_rearrtorso=88 dz_rearutorso=125 dz_ldleg=95 dz_rdleg=95 dz_luleg=100 dz_ruleg=100 dz_lfoot=85 dz_rfoot=85 dz_hip=155 dz_door=20 dz_missle=45 dz_searchlight=30 [VitalDamageZone] dz_lfoot=True dz_rfoot=True dz_luleg=True dz_ruleg=True dz_ldleg=True dz_rdleg=True dz_hip=True dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_rearutorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_door=False dz_missle=False dz_searchlight=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True dz_missle=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=3 dz_rearltorso=3 dz_rearrtorso=3 dz_rearutorso=3 dz_rtorso=3 dz_ltorso=3 dz_utorso=3 dz_dtorso=3 dz_luleg=3 dz_ldleg=3 dz_ruleg=3 dz_rdleg=3 [Reservoir] dz_reardtorso=15 dz_rearltorso=15 dz_rearrtorso=15 dz_rearutorso=15 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=15 dz_rearltorso=15 [GeneratorB] dz_utorso=5 dz_rearutorso=15 [GeneratorC] dz_rtorso=15 dz_rearrtorso=15 [GeneratorD] dz_dtorso=15 dz_reardtorso=15 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=45 dz_utorso=45 [HUD] dz_searchlight=15 dz_utorso=10 [Torso] dz_reardtorso=20 dz_dtorso=20 dz_hip=20 [Searchlight] dz_searchlight=20 // //################################# // Thor criticals //################################# // [ERPPC1] dz_lgun=15 [ERPPC2] dz_rgun=15 [LLaser] dz_ltorso=30 [ERMLaser] dz_rtorso=22 [ERSLaser1] dz_lgun=15 [ERSLaser2] dz_rgun=15 [AmmoBinLRM15] dz_missle=15 dz_utorso=25 [LRM15] dz_missle=30 [END] [END] [AUD]