# # Milestone Demo Scene # CLIP 20.2 600.0 FOG 60.0 600.0 0.42528 0.2110431 0.10710202 BACKGND 0.4 0.6 0.8 AMBIENT 0.22150 0.1550 0.102050 LIGHT 0.880 0.876870 0.876860 40 210 0 START -13 13 47 0 180 0 GEOMETRY ..\GEOMETRY TEXTURE ..\TEXTURE STATIC material 1 0 0 0 000 000 000 STATIC cn2 1 0 10 0 000 180 000 STATIC gr2 1 0 10 200 000 000 000 STATIC cn2 1 0 10 400 000 000 000 STATIC cn2 1 0 10 600 000 000 000 STATIC rp1 1 -10 0 720 000 180 000 STATIC cn1 1 0 0 700 000 000 000 STATIC cn3 1 0 0 700 000 000 000 STATIC cn3 1 0 0 800 000 000 000 STATIC cn1 1 0 0 800 000 000 000 STATIC cn1 1 0 0 900 000 000 000 STATIC rp1 1 10 0 880 000 000 000 STATIC cn2 1 0 10 1000 000 180 000 STATIC cq1 1 -19 10 1100 000 000 000 STATIC cq1 1 19 10 1100 000 180 000 STATIC cn2 1 0 10 1200 000 000 000 STATIC cn2 1 0 10 1400 000 000 000 STATIC cn1 1 0 0 1500 000 000 000 STATIC cn3 1 0 0 1500 000 000 000 STATIC cn1 1 0 0 1600 000 000 000 STATIC cn3 1 0 0 1600 000 000 000 STATIC cn1 1 0 0 1700 000 000 000 STATIC cn3 1 0 0 1700 000 000 000 STATIC cn1 1 0 0 1800 000 000 000 STATIC cn3 1 0 0 1800 000 000 000 STATIC cn1 1 0 0 1900 000 000 000 STATIC cre 1 0 0 1950 000 180 000 STATIC cr4 1 0 0 2025 000 180 000 STATIC cr2 1 0 0 2125 000 000 000 STATIC cr3 1 0 0 2225 000 000 000 STATIC cr4 1 0 0 2325 000 000 000 STATIC cr2 1 0 0 2425 000 180 000 STATIC cr4 1 0 0 2525 000 180 000 STATIC cr1 1 0 0 2625 000 000 000 STATIC cr4 1 0 0 2725 000 000 000 STATIC cr4 1 0 0 2825 000 180 000 STATIC cre 1 0 0 2900 000 000 000 STATIC cn1 1 0 0 2950 000 000 000 STATIC cn1 1 0 0 3050 000 000 000 STATIC pl1 1 0 10 3175 000 000 000 STATIC rp1 1 5 0.1 3084 000 000 000 STATIC cn1 1 0 0 3275 000 000 000 STATIC cn1 1 0 0 3375 000 000 000 STATIC cn1 1 0 0 3475 000 000 000 STATIC drw 1 0 0 3575 000 000 000 STATIC dr1 1 -15 0 3575 000 000 000 STATIC dr2 1 15 0 3575 000 000 000 STATIC cn1 1 0 0 3575 000 000 000 STATIC cn1 1 0 0 3675 000 000 000 STATIC oa3 1 0 2 3775 000 000 000 STATIC me1 1 0 0 3875 000 180 000 STATIC cn1 1 0 0 3975 000 180 000 STATIC cc1 1 0 0 4075 000 180 000 STATIC pp1 4 5 5 4025 000 180 000 STATIC mw1 1 0 -25 3950 000 180 000 STATIC md2 1 0 -25 3950 000 180 000 STATIC md2 1 0 -35 4000 000 180 000 STATIC md2 1 0 -45 4050 000 180 000 STATIC md2 1 0 -55 4100 000 180 000 STATIC md2 1 0 -65 4150 000 180 000 STATIC md2 1 0 -75 4200 000 180 000 STATIC md2 1 0 -85 4250 000 180 000 STATIC md2 1 0 -95 4300 000 180 000 STATIC md2 1 0 -105 4350 000 180 000 STATIC md1 1 0 -105 4400 000 180 000 STATIC md1 1 0 -105 4450 000 180 000 STATIC md1 1 0 -105 4400 000 180 000 STATIC md1 1 0 -105 4450 000 180 000 STATIC md1 1 0 -105 4500 000 180 000 STATIC md1 1 0 -105 4550 000 180 000 SCROLL genB6red_tex 0.0 0.0 0.0 0.331 STATIC btdmtl 1 0000 -3000 0000 000 000 000 STATIC btdsmoke 1 -47500 90000 -550000 0 90 0 //STATIC smoke 9.0 -45 -14 160 000 270 90 //STATIC plant1 4.2 -80 -4 120 000 280 90 //STATIC plant1 3.0 18 -4 -20 000 090 90 //STATIC plant1 4.0 -15 -4 -160 000 260 90 SCROLL smokey 0.0 0.0 0.0 0.331 RAMP grass_tex 0.03 0.07 0.02 0.4 0.37 0.3 RAMP redrock_tex 0.03 0.07 0.02 0.4 0.37 0.3 RAMP smokey 0.20 0.07 0.00 0.999 0.999 0.999 # code type velocity y-off green varience cool count # texture size bias red blue grav ocool reps SPECIALFX 0 smokey 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1 SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1 SPECIALFX 2 smokey 2 1.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1 SPECIALFX 3 smokey 0 1.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1 SPECIALFX 4 smokey 2 2.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1 SPECIALFX 5 smokey 2 2.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1 SPECIALFX 6 smokey 1 2.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1 SPECIALFX 7 smokey 1 2.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1 SPECIALFX 8 smokey 2 1.80 2.30 5.9 -15.0 1.200 0.50 0.20 0.60 3.0 0.96 0.013 3 20 SPECIALFX 9 smokey 1 2.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60 SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10 END // type 0 == poly // type 1 == sphere // type 2 == cooked sphere // ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity, // vertical_bias, switch_off, cook_r, cook_g, cook_b, // variance, gravity, cool, ocool, fragments, repetitions );