//===========================================================================// // File: vectlist.cpp // // Project: MUNGA Brick: Gauge Renderer // // Contents: // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/19/95 CPB Initial coding. // // 06/01/95 CPB Resourcified. // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved // // PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #if !defined(L4GAUIMA_HPP) # include #endif #if !defined(GAUGALRM_HPP) # include #endif #if !defined(L4TOOL_HPP) # include #endif ResourceDescription::ResourceID L4Tool::CreateModelGaugeImageStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ) { return L4GaugeImage::CreateL4GaugeImageStream( resource_file, model_name, model_file, directories ); } ResourceDescription::ResourceID L4Tool::CreateModelGaugeMissionReviewStreamResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories */*directories*/ ) { Check(resource_file); Check_Pointer(model_name); Check(model_file); //Check_Pointer(directories); ResourceDescription::ResourceID res_id = ResourceDescription::NullResourceID; //---------------------------------------------------------------------- // Check to see if the model has a mission review page //---------------------------------------------------------------------- const char *pixelmap_name; if ( model_file->GetEntry( "gaugeMissionReview", "pixelmap", &pixelmap_name ) ) { //------------------------------------------------------------- // Create a dynamic memory stream, write out the data //------------------------------------------------------------- DynamicMemoryStream *stream = new DynamicMemoryStream(); Check(stream); Register_Object(stream); int length = strlen(pixelmap_name); MemoryStream_Write(stream, &length); for( ; length>0; --length, ++pixelmap_name) { MemoryStream_Write(stream, (char *) pixelmap_name); } //------------------------------------------------------------- // Create the resource description, assign an ID //------------------------------------------------------------- ResourceDescription *res_desc_stream = resource_file->ResourceFile::AddResourceMemoryStream( model_name, ResourceDescription::GaugeMissionReviewStreamResourceType, 1, ResourceDescription::Preload, stream ); Check(res_desc_stream); res_id = res_desc_stream->resourceID; Check(stream); Unregister_Object(stream); delete stream; cout << "GaugeMissionReview res_id = " << res_id << "\n"; } //------------------------------------------------------------- // Return the new ResourceID //------------------------------------------------------------- Check_Fpu(); return res_id; }