//===========================================================================// // File: rpl4vid.hh // // Project: MUNGA Brick: Video Renderer Manager // // Contents: Wrapper class for including rp scripts into video renderer // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 02/12/95 GAC Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(RPL4VID_HPP) # define RPL4VID_HPP # if !defined(L4VIDEO_HPP) # include # endif # include # include //########################################################################## //########################################################################## class RPL4VideoRenderer: public DPLRenderer { public: RPL4VideoRenderer( RendererRate calibration_rate, RendererComplexity calibration_complexity, RendererPriority calibration_priority, InterestType interest_type, InterestDepth depth_calibration ); ~RPL4VideoRenderer(); char SetupMaterialSubstitutionList( Entity* entity, ViewFrom view_type); // The entity we will be substituting for. void TearDownMaterialSubstitutionList(); protected: int vtvsExpected, vtvCount; void LoadMissionImplementation(Mission *mission); void MakeEntityRenderables( Entity *this_entity, // The entity we are dealing with ResourceDescription *model_resource, // Pointer to the video resource ViewFrom type); // Type of reference (inside/outside...etc.) dpl_DCS* ReadSKLFile( Entity *entity, // The entity we are dealing with ResourceDescription *model_resource, // Pointer to the video resource ViewFrom type, // type of reference to create char skeleton_type // TEMPORARY!!!! to handle color substitutions ); void RecurseSKLFile( Entity *entity, dpl_DCS *parentDCS, NotationFile *mech_skeleton, const char *page_name, int recursion_depth, ViewFrom type, // type of reference to create !!! should be enum int *joint_counter, dpl_LOAD_MODE cache_mode ); }; #endif