# ################################################################### # Wind Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 clipping_scale=0.5 name=OriginLocation # ################################################################### # WindLoop component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=WindLoop01 priority=0 mix_presence=4 volume_mix_level=WindVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=WindLoopComponent #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=WindLoopComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-300 max_value=100 name=WindLoopPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=WindLoopComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.6 max_value=1.0 name=WindLoopBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=WindLoopPitchSampleAndHold audio_component=WindLoopBrightnessSampleAndHold audio_component=WindLoopComponent name=WindLoopSplitter [AudioControlSend] audio_component=WindLoopSplitter control_ID=StartAudioControlID control_value=0.0