[LeftFoot] DamageZone=dz_lfoot 1.0 [RightFoot] DamageZone=dz_rfoot 1.0 [LeftLeg] DamageZone=dz_luleg 0.4 DamageZone=dz_ldleg 0.4 DamageZone=dz_ruleg 0.1 DamageZone=dz_rdleg 0.1 [RightLeg] DamageZone=dz_ruleg 0.4 DamageZone=dz_rdleg 0.4 DamageZone=dz_luleg 0.1 DamageZone=dz_ldleg 0.1 [UpperLeft] DamageZone=dz_larm 0.5 DamageZone=dz_lgun 0.5 [UpperRight] DamageZone=dz_rarm 0.5 DamageZone=dz_rgun 0.5 [Top] DamageZone=dz_missle 1.0 // The data in this table is totally bogus. GDU 12-2-95 [Layer1] PieSlice=LeftFoot PieSlice=RightFoot RotateWithTorso=False [Layer2] PieSlice=LeftLeg PieSlice=RightLeg RotateWithTorso=False [Layer3] PieSlice=UpperLeft PieSlice=UpperRight RotateWithTorso=True [Layer4] PieSlice=Top RotateWithTorso=True