# dpl3-revive is now part of this repo (the friend's Division renderer, ours). # Vendor the CODE + specs + parsers + source-ref + samples + Path-A board and # tools + evidence PNGs. Keep the huge regeneratable debug bulk out of git # (it stays on disk, but multi-hundred-MB wire dumps don't belong in history). __pycache__/ *.pyc # Wire-capture debug logs (regeneratable text output) — do not track. *.log # Wire captures: large demo/other-product dumps stay untracked; OUR BattleTech # (game) captures ARE tracked for offline renderer testing / regression. *.raw.bin !bt*.raw.bin !btnub*.raw.bin # Prebuilt / regeneratable viewer bulk. Rebuild with viewer/archive.py (data/) # and viewer/bundle.py (dpl3-viewer.html). Keep the small archive.html shell + # the .py generators tracked. viewer/data/ viewer/dpl3-viewer.html viewer/vwe-archive.html