[BUILDMECH] subfile=avatar.sub l4ctlfile=aval4.ctl thrctlfile=avathr.ctl dmgfile=avatar.dmg internalaudiofile=..\audio\avaint.scp externalaudiofile=..\audio\avaext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=15 [Torso] HorizontalRotationPerSecond=50 VerticalRotationPerSecond=30 HorizontalLimitRight=-110 HorizontalLimitLeft=110 [END] [ADDWEAPONS] AFC50=afc50.sub ERLLaser1=erllaser.sub ERLLaser2=erllaser.sub ERMLaser1=ermlaser.sub ERMLaser2=ermlaser.sub ERMLaser3=ermlaser.sub ERMLaser4=ermlaser.sub LRM1=lrm10.sub LRM2=lrm10.sub [UPDATE] [SegmentPageName] AFC50=sitergunport ERLLaser1=sitelugunport ERLLaser2=siteldgunport ERMLaser1=siteldtorsoport ERMLaser2=siterdtorsoport ERMLaser3=siteritorsoport ERMLaser4=sitelitorsoport LRM1=sitelmissleport LRM2=sitermissleport [PipPosition] AFC50=1 ERLLaser1=1 ERLLaser2=2 ERMLaser1=1 ERMLaser2=2 ERMLaser3=3 ERMLaser4=4 LRM1=1 LRM2=2 [VoltageSource] Avionics=GeneratorC Myomers=GeneratorC AFC50=GeneratorD ERLLaser1=GeneratorA ERLLaser2=GeneratorB ERMLaser1=GeneratorA ERMLaser2=GeneratorB ERMLaser3=GeneratorA ERMLaser4=GeneratorB LRM1=GeneratorC LRM2=GeneratorD [HeatSink] Avionics=Condenser6 Myomers=Condenser3 AFC50=Condenser6 ERLLaser1=Condenser1 ERLLaser2=Condenser2 ERMLaser1=Condenser4 ERMLaser2=Condenser5 ERMLaser3=Condenser1 ERMLaser4=Condenser2 LRM1=Condenser4 LRM2=Condenser5 [AuxScreenNumber] Avionics=5 Myomers=6 AFC50=7 ERLLaser1=1 ERLLaser2=2 ERMLaser1=9 ERMLaser2=10 ERMLaser3=4 ERMLaser4=11 LRM1=3 LRM2=12 [AuxScreenPlacement] Avionics=2 Myomers=0 AFC50=6 ERLLaser1=4 ERLLaser2=4 ERMLaser1=2 ERMLaser2=2 ERMLaser3=2 ERMLaser4=2 LRM1=1 LRM2=3 [END] [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [AmmoBinLRM1] AmmoCount=12 [AmmoBinLRM2] AmmoCount=12 [AmmoBinAFC50] AmmoCount=40 [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [END] [END] [CTL] [ADDMAPPING] AFC50=ThumbLow ERLLaser1=Trigger ERLLaser2=ThumbHigh ERMLaser1=Trigger ERMLaser2=ThumbHigh ERMLaser3=ThumbLow ERMLaser4=ThumbLow LRM1=Pinky LRM2=Pinky [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\ava.skl ExplosionTable=avadmg.exp [UPDATE] [WeaponDamagePoints] dz_larm=90 dz_rarm=90 dz_lgun=85 dz_rgun=85 dz_utorso=165 dz_dtorso=145 dz_ltorso=140 dz_rtorso=140 dz_reardtorso=95 dz_rearltorso=95 dz_rearrtorso=95 dz_rearutorso=120 dz_ldleg=105 dz_rdleg=105 dz_luleg=115 dz_ruleg=115 dz_lfoot=95 dz_rfoot=95 dz_hip=145 dz_searchlight=10 dz_rdoor=1 dz_ldoor=1 [VitalDamageZone] dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_rearutorso=True dz_ldleg=True dz_rdleg=True dz_luleg=True dz_ruleg=True dz_lfoot=True dz_rfoot=True dz_hip=True dz_searchlight=False dz_rdoor=False dz_ldoor=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=3 dz_rearltorso=3 dz_rearrtorso=3 dz_rearutorso=3 dz_rtorso=3 dz_ltorso=3 dz_utorso=3 dz_dtorso=3 dz_luleg=3 dz_ldleg=3 dz_ruleg=3 dz_rdleg=3 [Reservoir] dz_reardtorso=15 dz_rearltorso=15 dz_rearrtorso=15 dz_rearutorso=15 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=15 dz_rearltorso=15 [GeneratorB] dz_utorso=15 dz_rearutorso=15 [GeneratorC] dz_rtorso=15 dz_rearrtorso=15 [GeneratorD] dz_dtorso=15 dz_reardtorso=15 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=45 dz_utorso=45 [HUD] dz_searchlight=15 dz_utorso=15 [Torso] dz_reardtorso=20 dz_dtorso=20 dz_hip=20 [Searchlight] dz_searchlight=20 // //################################# // Avatar criticals //################################# // [AmmoBinAFC50] dz_rgun=25 dz_rarm=25 [AFC50] dz_rgun=30 [ERLLaser1] dz_lgun=30 [ERLLaser2] dz_lgun=30 [ERMLaser1] dz_utorso=30 [ERMLaser2] dz_utorso=30 [ERMLaser3] dz_ltorso=30 dz_utorso=30 [ERMLaser4] dz_rtorso=30 dz_utorso=20 [AmmoBinLRM1] dz_utorso=25 dz_ltorso=25 dz_rearltorso=25 [LRM1] dz_ltorso=30 [AmmoBinLRM2] dz_utorso=25 dz_rtorso=25 dz_rearrtorso=25 [LRM2] dz_rtorso=30 [END] [END] [AUD]