[BUILDMECH] subfile=madcat.sub l4ctlfile=madl4.ctl thrctlfile=madthr.ctl dmgfile=madcat.dmg internalaudiofile=..\audio\madint.scp externalaudiofile=..\audio\madext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=14 [Torso] HorizontalRotationPerSecond=50 VerticalRotationPerSecond=30 HorizontalLimitRight=-130 HorizontalLimitLeft=130 [END] [ADDWEAPONS] AFC100=afc100.sub ERLLaser=erllaser.sub ERSLaser1=erslaser.sub ERSLaser2=erslaser.sub LRM1=lrm15.sub LRM2=lrm15.sub [UPDATE] [SegmentPageName] AFC100=sitelugunport ERLLaser=siterugunport ERSLaser1=siteldgunport ERSLaser2=siterdgunport LRM1=sitelmissleport LRM2=sitermissleport [PipPosition] AFC100=1 ERLLaser=1 ERSLaser1=1 ERSLaser2=2 LRM1=1 LRM2=2 [VoltageSource] Avionics=GeneratorB Myomers=GeneratorD AFC100=GeneratorA ERLLaser=GeneratorC ERSLaser1=GeneratorA ERSLaser2=GeneratorC LRM1=GeneratorB LRM2=GeneratorB [HeatSink] Avionics=Condenser2 Myomers=Condenser5 AFC100=Condenser4 ERLLaser=Condenser6 ERSLaser1=Condenser2 ERSLaser2=Condenser2 LRM1=Condenser1 LRM2=Condenser3 [AuxScreenNumber] Avionics=7 Myomers=8 AFC100=1 ERLLaser=10 ERSLaser1=4 ERSLaser2=11 LRM1=2 LRM2=9 [AuxScreenPlacement] Avionics=2 Myomers=0 AFC100=4 ERLLaser=6 ERSLaser1=4 ERSLaser2=6 LRM1=1 LRM2=3 [END] [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [AmmoBinLRM1] AmmoCount=16 [AmmoBinLRM2] AmmoCount=16 [AmmoBinAFC100] AmmoCount=15 [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [END] [END] [CTL] [ADDMAPPING] AFC100=ThumbLow ERLLaser=Trigger ERSLaser1=Trigger ERSLaser2=Trigger LRM1=ThumbHigh LRM2=Pinky [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\mad.skl ExplosionTable=maddmg.exp [UPDATE] [WeaponDamagePoints] dz_larm=85 dz_rarm=85 dz_lgun=75 dz_rgun=75 dz_utorso=178 dz_dtorso=135 dz_ltorso=130 dz_rtorso=130 dz_reardtorso=90 dz_rearltorso=130 dz_rearrtorso=130 dz_rearutorso=125 dz_ldleg=100 dz_rdleg=100 dz_luleg=100 dz_ruleg=100 dz_lfoot=90 dz_rfoot=90 dz_hip=135 dz_rdoor=1 dz_ldoor=1 dz_searchlight=30 [VitalDamageZone] dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_rearutorso=True dz_ldleg=True dz_rdleg=True dz_luleg=True dz_ruleg=True dz_lfoot=True dz_rfoot=True dz_hip=True dz_rdoor=False dz_ldoor=False dz_searchlight=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=3 dz_rearltorso=3 dz_rearrtorso=3 dz_rearutorso=3 dz_rtorso=3 dz_ltorso=3 dz_utorso=3 dz_dtorso=3 dz_luleg=3 dz_ldleg=3 dz_ruleg=3 dz_rdleg=3 [Reservoir] dz_reardtorso=15 dz_rearltorso=15 dz_rearrtorso=15 dz_rearutorso=15 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=15 dz_rearltorso=15 [GeneratorB] dz_utorso=15 dz_rearutorso=15 [GeneratorC] dz_rtorso=15 dz_rearrtorso=15 [GeneratorD] dz_dtorso=15 dz_reardtorso=15 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=45 dz_utorso=45 [HUD] dz_searchlight=15 dz_utorso=15 [Torso] dz_reardtorso=20 dz_dtorso=20 dz_hip=20 [Searchlight] dz_searchlight=20 // //################################# // Madcat criticals //################################# // [AmmoBinAFC100] dz_larm=15 dz_lgun=15 [AFC100] dz_lgun=30 [ERLLaser] dz_rgun=25 [ERSLaser1] dz_lgun=15 [ERSLaser2] dz_rgun=15 [AmmoBinLRM1] dz_ltorso=15 [LRM1] dz_ltorso=15 [AmmoBinLRM2] dz_rtorso=15 [LRM2] dz_rtorso=15 [END] [END] [AUD]