# ################################################################### # Mech Foot Fall External Audio Script ################################################################### # [macro] FootFallTopAcceleration=7.0 FootFallTopSpeed=40.0 [Dynamic3DPatchSource] location=OriginLocation resource=FootFallExt01 priority=0 mix_presence=0 volume_mix_level=FootFallExternalVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=FootFallExternalComponent #------------------------------------------------------------------ # # linear acceleration -> filter # [AudioMotionScale] subsystem=Entity attribute=LocalAcceleration motion_type=0 motion_value=3 audio_component=FootFallExternalComponent attribute_value_boundary1=0.0 attribute_value_boundary2=FootFallTopAcceleration control_ID=BrightnessAudioControlID control_value_boundary1=0.5 control_value_boundary2=1.0 exponent=0.5 dump_value=False # # linear velocity -> pitch # [AudioMotionScale] subsystem=Entity attribute=LocalVelocity motion_type=0 motion_value=3 audio_component=FootFallExternalComponent attribute_value_boundary1=0.0 attribute_value_boundary2=FootFallTopSpeed control_ID=PitchAudioControlID control_value_boundary1=-400 control_value_boundary2=0 exponent=1.0 dump_value=False #------------------------------------------------------------------ [AudioLogicalTrigger] subsystem=Entity attribute=FootStep audio_component=FootFallExternalComponent attribute_match_value=True control_ID=StartAudioControlID control_value=1.5 dump_value=False