# ################################################################### # Small Explosion Audio Script ################################################################### # [include] file=audio\macros.scp # ################################################################### # Audio locations ################################################################### # [L4AudioLocation] location_offset=0.0,0.0,0.0 name=OriginLocation # ################################################################### # SmallExplosion component ################################################################### # [Dynamic3DPatchSource] location=OriginLocation resource=SmallExplosion01 priority=0 mix_presence=3 volume_mix_level=SmallExplosionVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=SmallExplosionComponent #------------------------------------------------------------------ # # resource select # [AudioResourceSelector] audio_source=SmallExplosionComponent audio_resource_index=SmallExplosionIndex control_ID=100 min_control_value=0.0 max_control_value=1.0 dump_value=False name=SmallExplosionResourceSelect # # sample and hold -> resource select # [AudioSampleAndHold] audio_component=SmallExplosionResourceSelect control_ID=100 sample_duration=99.0 name=SmallExplosionSampleAndHold #------------------------------------------------------------------ # # sample and hold -> pitch # [AudioSampleAndHold] audio_component=SmallExplosionComponent control_ID=PitchAudioControlID sample_duration=99.0 min_value=-200 max_value=200 name=SmallExplosionPitchSampleAndHold # # sample and hold -> filter # [AudioSampleAndHold] audio_component=SmallExplosionComponent control_ID=BrightnessAudioControlID sample_duration=99.0 min_value=0.7 max_value=1.0 name=SmallExplosionBrightnessSampleAndHold #------------------------------------------------------------------ [AudioControlSplitter] audio_component=SmallExplosionSampleAndHold audio_component=SmallExplosionPitchSampleAndHold audio_component=SmallExplosionBrightnessSampleAndHold name=SmallExplosionSplitter [AudioControlSend] audio_component=SmallExplosionSplitter control_ID=StartAudioControlID control_value=0.0 [AudioControlSend] audio_component=SmallExplosionComponent control_ID=StartAudioControlID control_value=3.0