[BUILDMECH] subfile=avatar.sub l4ctlfile=aval4.ctl thrctlfile=avathr.ctl dmgfile=avatar.dmg internalaudiofile=..\audio\avaint.scp externalaudiofile=..\audio\avaext.scp [SUB] [OVERRIDE] [HeatSink] HeatSinkCount=15 [Torso] HorizontalRotationPerSecond=50 VerticalRotationPerSecond=30 HorizontalLimitRight=-140 HorizontalLimitLeft=140 [END] [ADDWEAPONS] AFC50=afc50.sub ERLLaser1=erllaser.sub ERLLaser2=erllaser.sub ERMLaser1=ermlaser.sub ERMLaser2=ermlaser.sub ERMLaser3=ermlaser.sub ERMLaser4=ermlaser.sub LRM1=lrm10.sub LRM2=lrm10.sub [UPDATE] [SegmentPageName] AFC50=sitergunport ERLLaser1=sitelugunport ERLLaser2=siteldgunport ERMLaser1=siteldtorsoport ERMLaser2=siterdtorsoport ERMLaser3=sitelitorsoport ERMLaser4=siteritorsoport LRM1=sitelmissleport LRM2=sitermissleport [PipPosition] AFC50=1 ERLLaser1=2 ERLLaser2=3 ERMLaser1=1 ERMLaser2=2 ERMLaser3=3 ERMLaser4=4 LRM1=1 LRM2=2 [VoltageSource] Avionics=GeneratorD Myomers=GeneratorD AFC50=GeneratorC ERLLaser1=GeneratorA ERLLaser2=GeneratorA ERMLaser1=GeneratorB ERMLaser2=GeneratorB ERMLaser3=GeneratorC ERMLaser4=GeneratorC LRM1=GeneratorB LRM2=GeneratorB [HeatSink] Avionics=Condenser2 Myomers=Condenser5 AFC50=Condenser6 ERLLaser1=Condenser4 ERLLaser2=Condenser4 ERMLaser1=Condenser2 ERMLaser2=Condenser2 ERMLaser3=Condenser1 ERMLaser4=Condenser3 LRM1=Condenser1 LRM2=Condenser3 [AuxScreenNumber] Avionics=5 Myomers=6 AFC50=10 ERLLaser1=1 ERLLaser2=3 ERMLaser1=7 ERMLaser2=8 ERMLaser3=4 ERMLaser4=11 LRM1=2 LRM2=9 [AuxScreenPlacement] Avionics=2 Myomers=0 AFC50=6 ERLLaser1=4 ERLLaser2=4 ERMLaser1=2 ERMLaser2=2 ERMLaser3=1 ERMLaser4=3 LRM1=1 LRM2=3 [END] [DELETE_PAGE] [MessageManager] [MechTech] [END] [OVERRIDE] [AmmoBinLRM1] AmmoCount=18 [AmmoBinLRM2] AmmoCount=18 [AmmoBinAFC50] AmmoCount=30 [MessageManager] Type=SubsystemMessageManagerClassID ExplosionModelFile=minhit 0.5 ExplosionModelFile=majhit 1.0 TerrainHitExplosion=gndhit RendererCompensateTime=0.3 [MechTech] Type=MechTechClassID AlarmModel=mechalrm SubsystemFlags=DontReplicateFlag [END] [END] [CTL] [ADDMAPPING] AFC50=Trigger ERLLaser1=Trigger ERLLaser2=Trigger ERMLaser1=Trigger ERMLaser2=Trigger ERMLaser3=Trigger ERMLaser4=Trigger LRM1=ThumbHigh LRM2=ThumbHigh [END] [DMG] // // Damage files will get much more interactive!!!! (some day) // [MAKEDAMAGEZONES] file=..\video\ava.skl ExplosionTable=avadmg.exp [UPDATE] [WeaponDamagePoints] dz_larm=77 dz_rarm=77 dz_lgun=72 dz_rgun=72 dz_utorso=140 dz_dtorso=123 dz_ltorso=119 dz_rtorso=119 dz_reardtorso=81 dz_rearltorso=81 dz_rearrtorso=81 dz_rearutorso=102 dz_ldleg=90 dz_rdleg=90 dz_luleg=98 dz_ruleg=98 dz_lfoot=81 dz_rfoot=81 dz_hip=123 dz_searchlight=30 dz_rdoor=1 dz_ldoor=1 [VitalDamageZone] dz_larm=False dz_rarm=False dz_lgun=False dz_rgun=False dz_utorso=True dz_dtorso=True dz_ltorso=True dz_rtorso=True dz_reardtorso=True dz_rearltorso=True dz_rearrtorso=True dz_rearutorso=True dz_ldleg=True dz_rdleg=True dz_luleg=True dz_ruleg=True dz_lfoot=True dz_rfoot=True dz_hip=True dz_searchlight=False dz_rdoor=False dz_ldoor=False [LegDamageZone] dz_luleg=LeftLeg dz_ruleg=RightLeg dz_ldleg=LeftLeg dz_rdleg=RightLeg dz_lfoot=LeftLeg dz_rfoot=RightLeg [DescendOnDestruction] dz_larm=True dz_rarm=True dz_lgun=True dz_rgun=True [END] [APPENDCRITICAL] // //################################# // Standard build criticals //################################# // [HeatSink] dz_reardtorso=100 dz_rearltorso=100 dz_rearrtorso=100 dz_rearutorso=100 dz_rtorso=100 dz_ltorso=100 dz_utorso=100 dz_dtorso=100 dz_luleg=100 dz_ldleg=100 dz_ruleg=100 dz_rdleg=100 dz_hip=100 [Reservoir] dz_reardtorso=10 dz_rearltorso=10 dz_rearrtorso=10 dz_rearutorso=10 [Condenser1] dz_rearltorso=2 dz_ltorso=2 [Condenser2] dz_rearutorso=2 dz_utorso=2 [Condenser3] dz_rearrtorso=2 dz_rtorso=2 [Condenser4] dz_larm=2 dz_lgun=2 [Condenser5] dz_reardtorso=2 dz_dtorso=2 [Condenser6] dz_rarm=2 dz_rgun=2 [GeneratorA] dz_ltorso=10 dz_rearltorso=10 [GeneratorB] dz_utorso=10 dz_rearutorso=10 [GeneratorC] dz_rtorso=10 dz_rearrtorso=10 [GeneratorD] dz_dtorso=10 dz_reardtorso=10 [Myomers] dz_luleg=15 dz_ldleg=15 dz_lfoot=15 dz_ruleg=15 dz_rdleg=15 dz_rfoot=15 dz_hip=15 [Avionics] dz_utorso=5 dz_ltorso=5 dz_rtorso=5 dz_dtorso=5 dz_searchlight=5 [Gyroscope] dz_rearutorso=30 dz_utorso=30 dz_hip=15 [HUD] dz_searchlight=15 dz_utorso=15 [Torso] dz_reardtorso=15 dz_dtorso=15 dz_hip=15 [Searchlight] dz_searchlight=45 // //################################# // Avatar criticals //################################# // [AmmoBinAFC50] dz_rgun=15 dz_rarm=15 [AFC50] dz_rgun=15 [ERLLaser1] dz_lgun=10 [ERLLaser2] dz_lgun=10 [ERMLaser1] dz_ltorso=20 [ERMLaser2] dz_rtorso=20 [ERMLaser3] dz_dtorso=15 [ERMLaser4] dz_dtorso=15 [AmmoBinLRM1] dz_ltorso=15 dz_rearltorso=15 [LRM1] dz_ltorso=15 [AmmoBinLRM2] dz_rtorso=15 dz_rearrtorso=15 [LRM2] dz_rtorso=15 [END] [END] [AUD]