# -------------------------- # Hull Pressure Demo Scene # -------------------------- VIEWANGLE 60.0 CLIP 1.0 600.0 FOG 35.0 400.0 0.0 0.4 0.4 //FOG 10.0 400.0 0.0 0.4 0.4 //(ntsc)FOG 50.0 600.0 0.0 0.25 0.25 BACKGND 0.1 0.6 0.6 AMBIENT 0.2 0.2 0.2 LIGHT 0.8 0.8 0.8 -45 45 0 //LIGHT 0.880 0.876870 0.876860 0 0 0 //LIGHT 0.880 0.876870 0.876860 90 0 0 //LIGHT 0.880 0.876870 0.876860 180 0 0 //LIGHT 0.880 0.876870 0.876860 -90 0 0 //LIGHT 0.880 0.876870 0.876860 0 90 0 //LIGHT 0.880 0.876870 0.876860 0 -90 0 GEOMETRY .\video MATERIAL .\video TEXTURE .\video START 18 -49 57 27 19 0 KEYRATE 0.10 0.1 RETRACE 2 STATIC seaover 1 0 155 0 0 0 0 STATIC seaunder 1 0 115 0 0 0 0 STATIC rigg 1 0 -30 0 0 0 0 STATIC rigg 1 -150 -30 -1100 0 0 0 STATIC sandc 0.5 0 -90 0 0 0 0 STATIC sandc 0.5 0 -90 -250 0 0 0 STATIC sandc 0.5 0 -90 -500 0 0 0 STATIC sandc 0.5 0 -90 -750 0 0 0 STATIC sandc 0.5 0 -90 -1000 0 0 0 STATIC sandc 0.5 0 -90 -1250 0 0 0 STATIC sandc 0.5 0 -90 -1500 0 0 0 STATIC sandc 0.5 -250 -90 -250 0 0 0 STATIC sandc 0.5 -250 -90 -500 0 0 0 STATIC sandc 0.5 -250 -90 -750 0 0 0 STATIC sandc 0.5 -250 -90 -1000 0 0 0 STATIC sandc 0.5 -250 -90 -1250 0 0 0 STATIC sandc 0.5 -250 -90 -1500 0 0 0 //DYNAMIC prw 1 .\prwspl.spl 2.0 0.005 DYNAMIC sub1_L0 1 .\ns1.spl 22.01 0.003 MORPH ana_a ana_b ana_c v 2 .\fish13.spl 0.0 0.05 0.8 MORPH DANGEL0 DANGEL1 DANGEL2 vn 1 .\nf5.spl 0.0 0.02 1.0 MORPH DPARROT0 DPARROT1 DPARROT2 vn 1 .\nf6.spl 0.0 0.02 1.0 //MORPH DSTEEL0 DSTEEL1 DSTEEL2 vn 1 .\dste.spl 0.0 0.02 1.0 DYNAMIC DANGEL0 1 .\nf5.spl 10.0 0.01 DYNAMIC DPARROT0 1 .\nf62.spl 10.0 0.01 DYNAMIC DANGEL0 1 .\nf5.spl 2.0 0.015 DYNAMIC DPARROT0 1 .\nf62.spl 1.0 0.013 MORPH DMANTA0 DMANTA1 DMANTA2 vn 1 .\nm1.spl 0.0 0.01 0.5 DYNAMIC DMANTA0 1 .\nm2.spl 10.0 0.01 MORPH dfish0 dfish1 dfish2 vn 2 .\nf3.spl 2.0 0.005 0.4 DYNAMIC dfish0 2 .\nf4.spl 10.0 0.02 //DYNAMIC dfish0 2 .\nf3.spl 18.0 0.010 MORPH schoola0 schoola1 schoola2 v 1.3 .\nf1.spl 0.0 0.013 0.2 MORPH schoolb0 schoolb1 schoolb2 v 2.5 .\nf1.spl 0.1 0.013 0.24 MORPH schoolc0 schoolc1 schoolc2 v 3 .\nf1.spl 0.9 0.013 0.15 MORPH schoold0 schoold1 schoold2 v 1.8 .\nf1.spl 0.05 0.013 0.22 DYNAMIC schoola0 2.3 .\nf2.spl 0.0 0.018 DYNAMIC schoolb0 1.8 .\nf2.spl 0.1 0.018 DYNAMIC schoolc0 2.6 .\nf2.spl 0.9 0.018 DYNAMIC schoold0 2.8 .\nf2.spl 0.05 0.018 SCROLL hbio:sharktop_scr_tex 0 0 0.4 0.00 SCROLL hbio:sharktop2_scr_tex 0 0 -0.4 0.00 SCROLL hfx:seaover_scr_tex 0 0 0.01 0.03 SCROLL hfx:seaunder_scr_tex 0 0 0.015 0.04 //IMMUNE hfx:seaover_mtl 2 //IMMUNE hfx:seaunder_mtl 2 # code type velocity y-off green varience cool count # texture size bias red blue grav ocool reps // 'x' - air bubbles SPECIALFX 2 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918 // ',' - air bubbles hard coded DCS+1.7y (prw) SPECIALFX 8 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918 // '.' - air bubbles hard coded DCS+25y (sub) SPECIALFX 9 NOTEXTURE 1 0.9 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918 // TRACKER MOUSE 0.1 0.1 // TRACKER KEYBOARD 0.3 0.1 // TRACKER THRUSTMASTER 3.0 2.0 TRACKER NONE 3.0 2.0 END