//===========================================================================// // Project: BattleTech // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(BTL4MPPR_HPP) # include #endif Derivation MechThrustmasterMapper::ClassDerivations( Subsystem::ClassDerivations, "MechThrustmasterMapper" ); MechThrustmasterMapper::SharedData MechThrustmasterMapper::DefaultData( MechThrustmasterMapper::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, 1 ); Derivation MechRIOMapper::ClassDerivations( Subsystem::ClassDerivations, "MechRIOMapper" ); MechRIOMapper::SharedData MechRIOMapper::DefaultData( MechRIOMapper::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, 1 );