# ################################################################### # Projectile Internal Audio Script ################################################################### # # ################################################################### # Projectile Fire component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileFireResource position=RearDirectPatchPosition priority=3 mix_presence=3 volume_mix_level=ProjectileFireVolume pitch_mix_offset=ProjectileFirePitchOffset brightness_mix_level=1.0 use_brightness_scale=True use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=ProjectileFireComponent # ################################################################### # Projectile Launch component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileLaunchResource position=FrontDirectPatchPosition priority=3 mix_presence=3 volume_mix_level=ProjectileLaunchVolume pitch_mix_offset=ProjectileLaunchPitchOffset brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=0.5 name=ProjectileLaunchComponent # ################################################################### # Projectile Loading component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileLoadingResource position=RearDirectPatchPosition priority=1 mix_presence=0 volume_mix_level=ProjectileLoadingVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=ProjectileLoadingComponent # ################################################################### # Projectile Loaded component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileLoadedResource position=RearDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=ProjectileLoadedVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=1.0 name=ProjectileLoadedComponent #------------------------------------------------------------------ [AudioControlSequence] audio_component=ProjectileLoadedComponent tempo=160 midi_file=audio\prjldd01.mid is_looped=False dump_value=False name=ProjectileLoadedSequence [AudioIdleWatcher] audio_component=ProjectileLoadedSequence # ################################################################### # Projectile TriggerDuringLoad component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileTriggerDuringLoadResource position=FrontDirectPatchPosition priority=2 mix_presence=0 volume_mix_level=ProjectileTriggerDuringLoadVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=False compression_duration=0.0 name=ProjectileTriggerDuringLoadComponent # ################################################################### # Projectile Misfire component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileMisfireResource position=RearDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=ProjectileMisfireVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=1.0 name=ProjectileMisfireComponent #------------------------------------------------------------------ [AudioControlSequence] audio_component=ProjectileMisfireComponent tempo=160 midi_file=audio\prjmfr01.mid is_looped=False dump_value=False name=ProjectileMisfireSequence [AudioIdleWatcher] audio_component=ProjectileMisfireSequence # ################################################################### # Projectile Jam component ################################################################### # [DirectPatchSource] location=OriginLocation resource=ProjectileJamResource position=RearDirectPatchPosition priority=3 mix_presence=2 volume_mix_level=ProjectileJamVolume pitch_mix_offset=0.0 brightness_mix_level=1.0 use_brightness_scale=False use_attack_time_scale=False has_compression_curve=True compression_duration=1.0 name=ProjectileJamComponent #------------------------------------------------------------------ [AudioControlSequence] audio_component=ProjectileJamComponent tempo=160 midi_file=audio\prjjam01.mid is_looped=False dump_value=False name=ProjectileJamSequence [AudioIdleWatcher] audio_component=ProjectileJamSequence