# ---------------------- # Milestone Demo Scene # ---------------------- // VIEWANGLE 80 CLIP 1 500.0 // xFOG 60.0 600.0 0.42528 0.2110431 0.10710202 FOG 60.0 500.0 0.32528 0.1110431 0.0710202 // FOG 400.0 500.0 0.132528 0.11110431 0.10710202 BACKGND 0.4 0.6 0.8 AMBIENT 0.22150 0.1550 0.102050 LIGHT 0.880 0.876870 0.876860 40 210 0 START 3.8 2.3 7.8 17 352 18 KEYRATE 0.6 0.2 GEOMETRY ..\GEOMETRY TEXTURE ..\TEXTURE // STATIC material 1 0 0 0 000 000 000 STATIC cubes 1 0 2000 0 000 000 000 STATIC cc1 1 0 0 -1675 000 000 000 STATIC cn3 1 0 0 -1675 000 000 000 STATIC cn1 1 0 0 -1575 000 000 000 STATIC gr1 1 0 0 -1475 000 000 000 STATIC cn1 1 0 0 -1475 000 000 000 STATIC pl1 1 0 10 -1350 000 000 000 STATIC cn1 1 0 0 -1250 000 000 000 STATIC cn2 1 0 10 -1100 000 180 000 STATIC gr2 1 0 10 -900 000 000 000 STATIC cn2 1 0 10 -700 000 000 000 STATIC cn1 1 0 0 -600 000 000 000 STATIC rp1 1 -10 0 -582.5 000 180 000 STATIC cn1 1 0 0 -500 000 000 000 // STATIC drw 1 0 0 -500 000 000 000 // STATIC dr1 1 -15 0 -500 000 000 000 // STATIC dr2 1 15 0 -500 000 000 000 STATIC cn1 1 0 0 -400 000 000 000 STATIC oa3 1 0 0 -300 000 000 000 STATIC oa3l 1 0 0 -300 000 000 000 STATIC cn1 1 0 0 -200 000 000 000 STATIC cn3 1 0 0 -200 000 000 000 STATIC drw 1 0 0 -90 000 000 000 STATIC dr1 1 -15 0 -90 000 000 000 STATIC dr2 1 15 0 -90 000 000 000 STATIC lemrot 1 10 7 -5 000 180 -30 STATIC lemrot 1 -5 20 -50 000 180 -10 STATIC orcrot 1 2 9 -75 000 180 -10 STATIC ct1 1 -13 0 -050 000 000 000 STATIC cn1 1 0 0 -100 000 000 000 STATIC cn3 1 0 0 -100 000 000 000 STATIC cn1 1 0 0 000 000 000 000 STATIC cn3 1 0 0 000 000 000 000 STATIC cn1 1 0 0 100 000 000 000 STATIC cn3 1 0 0 100 000 000 000 STATIC cn1 1 0 0 200 000 000 000 STATIC od1 1 0 0 350 000 180 000 STATIC od3 1 0 0 350 000 180 000 STATIC cn1 1 0 0 600 000 000 000 STATIC cn3 1 0 0 600 000 000 000 STATIC cn1 1 0 0 700 000 000 000 STATIC cn3 1 0 0 700 000 000 000 STATIC cn1 1 0 0 800 000 000 000 STATIC cn3 1 0 0 800 000 000 000 STATIC cn1 1 0 0 900 000 000 000 // STATIC lemrot 1 35 -40 2720 000 180 000 SCROLL inlaser_tex 0.0 0.0 0.0 4.0 SCROLL outlaser_tex 0.0 0.0 0.0 -4.0 IMMUNE intCfloor_mtl 2 IMMUNE intBpit_mtl 1 IMMUNE inlaser_mtl 0 IMMUNE outlaser_mtl 0 // DITHER outlaser_mtl RAMP outlaser_mtl 0.0 0.5 0.0 1.0 1.0 0.5 SCROLL genB6red_tex 0.0 0.0 0.0 0.331 STATIC btdmtl 1 0000 -3000 0000 000 000 000 STATIC btdsmoke 1 -47500 90000 -550000 0 90 0 //STATIC smoke 9.0 -45 -14 160 000 270 90 //STATIC plant1 4.2 -80 -4 120 000 280 90 //STATIC plant1 3.0 18 -4 -20 000 090 90 //STATIC plant1 4.0 -15 -4 -160 000 260 90 DYNAMIC dr1 1.0 cdoor1.spl 0.8 0.005 DYNAMIC dr2 1.0 cdoor2.spl 0.8 0.005 DYNAMIC lemrot 1.0 tapewg2.spl 0.0 0.03 DYNAMIC dragrot 1.0 tapedrg2.spl 0.8 0.0125 IMMUNE brtlite_mtl 3 IMMUNE genB1_mtl 3 IMMUNE pt_red_mtl 1 IMMUNE pt_white_mtl 1 SCROLL smokey 0.0 0.0 0.0 0.331 RAMP grass_tex 0.03 0.07 0.02 0.4 0.37 0.3 RAMP redrock_tex 0.03 0.07 0.02 0.4 0.37 0.3 RAMP smokey 0.20 0.07 0.00 0.999 0.999 0.999 # code type velocity y-off green varience cool count # texture size bias red blue grav ocool reps SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1 SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1 SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1 SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1 SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1 SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1 SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1 SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1 SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000 SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60 SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10 END // type 0 == poly // type 1 == sphere // type 2 == cooked sphere // ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity, // vertical_bias, switch_off, cook_r, cook_g, cook_b, // variance, gravity, cool, ocool, fragments, repetitions );