# pod_render_chain.conf -- pod_render_norio plus BT_MECH_CHAIN=1. # # The mech case sets handled=True once ReadSKLFile finds a skeleton and # then SKIPS DPLRenderer::MakeEntityRenderables -- which is the call that # builds the RootRenderable and the DPLEyeRenderable the camera follows. # So the board gets a skeleton with no root and no eye, and the view stays # frozen at the origin while the mech walks away. BT_MECH_CHAIN clears # handled so the engine runs TOO. RIO off, because a live vRIO stream # faults this build -- one variable at a time. # # pod_render_norio.conf -- pod_render_rec with the RIO serial port OFF. # # The emulator log shows a steady stream of serial1 RX OVERRUN errors on # the RIO pipe, and controls post their events at HighEventPriority # UNCONDITIONALLY (CONTROLS.HPP:250) -- so a chattering RIO port would # flood a priority the background pump always serves first, starving the # priority-0 renderer events the load gate waits on. This conf tests that # by removing the port entirely. Everything else is identical to the rec # conf, so a launch here and a hang there isolates the RIO. # [sdl] output=opengl # higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop; # with the retry patches a rare dropout self-recovers (see gauge_rio.conf). priority=higher,higher [dosbox] memsize=32 machine=svga_s3 [cpu] core=dynamic cputype=pentium cycles=max [sblaster] sbtype=sb16 sbbase=220 irq=5 dma=1 hdma=5 [mixer] # match the EMU8000s' native rate (no resample) and buffer ~60ms so brief # emulation-thread stalls (RIO retry recovery) don't audibly chop rate=44100 blocksize=1024 prebuffer=60 [serial] # RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's # few-ms ACK deadline is met; plasma display on COM2 (real pod has both). # VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone): # DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected # pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h serial1=disabled serial2=namedpipe pipe:vplasma # live UNBUFFERED game output: DOS char devices are not buffered, so # redirecting stdout to COM3 lands every line immediately. A normal # '> file' redirect stays 0 bytes until the process exits, which hides # all progress on a run that does NOT crash. serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt [autoexec] mount c "C:\VWE\TeslaRel410\ALPHA_1" c: cd \REL410\BT set VIDEOFORMAT=svga rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS rem driver relies on; skipping it left the cards uninitialized (silent). rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is rem dumped from a real card. diagnose /s kept (passes, sets mixer config). set BLASTER=A220 I5 D1 H5 P330 T6 c:\sb16\diagnose /s set BLASTER=A240 I7 D3 H6 P300 T6 c:\sb16\diagnose /s set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO rem attached; stdout redirected so mission-load progress survives kills. set BT_MECH_LOG=1 set BT_MER_LOG=1 set BT_VID_LOG=1 set BT_MECH_CHAIN=1 set BT_LAUNCH_LOG=1 set BT_STACK_LOG=1 set BT_FORCE_THROTTLE=0.6 set BT_FORCE_TURN=0.25 set HEAPSIZE=15000000 set L4GAUGE=640x480x16 call setenv.bat r s n p 32rtm.exe -x BTL4REC.EXE -egg testarn.egg > COM3 echo GAME-RC=%errorlevel% >> RC.TXT 32rtm.exe -u echo ALPHA1-RUN-DONE pause