//===========================================================================// // Project: BattleTech // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(MISSILE_HPP) # include #endif Derivation Missile::ClassDerivations( Projectile::ClassDerivations, "Missile" ); Missile::SharedData Missile::DefaultData( Missile::ClassDerivations, Mover::MessageHandlers, Mover::AttributeIndex, 1, (Entity::MakeHandler)Missile::Make ); Missile* Missile::Make(MakeMessage *) { Fail("Missile::Make -- missile.cpp not yet reconstructed"); return NULL; }