//===========================================================================// // File: missile.hpp // // Project: BattleTech // // Contents: Implementation details for missiles // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(MISSILE_HPP) # define MISSILE_HPP # if !defined(PROJTILE_HPP) # include # endif //########################################################################### //############################## Missile ################################ //########################################################################### class Missile: public Projectile { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data Support // public: static Derivation ClassDerivations; static SharedData DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Construction and Destruction // public: typedef Projectile::MakeMessage MakeMessage; static Missile* Make(MakeMessage *creation_message); Missile( MakeMessage *creation_message, SharedData &shared_data = DefaultData ); ~Missile(); Logical TestInstance() const; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Resource creation // public: static ResourceDescription::ResourceID CreateModelResource( ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories ); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Local Data // protected: int reserved[16]; }; #endif