//===========================================================================// // Project: BattleTech // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(PROJTILE_HPP) # include #endif Derivation Projectile::ClassDerivations( Mover::ClassDerivations, "Projectile" ); Projectile::SharedData Projectile::DefaultData( Projectile::ClassDerivations, Mover::MessageHandlers, Mover::AttributeIndex, 1, (Entity::MakeHandler)Projectile::Make ); Projectile* Projectile::Make(MakeMessage *) { Fail("Projectile::Make -- projtile.cpp not yet reconstructed"); return NULL; }