//===========================================================================// // File: btl4grnd.cpp // // Project: BattleTech // // Contents: Implementation details for the BT gauge renderer // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(BTL4GRND_HPP) # include #endif BTL4GaugeRenderer::BTL4GaugeRenderer() { } BTL4GaugeRenderer::~BTL4GaugeRenderer() { } void BTL4GaugeRenderer::NotifyOfNewInterestingEntity(Entity *) { } void BTL4GaugeRenderer::NotifyOfBecomingUninterestingEntity(Entity *) { }