//===========================================================================// // File: btl4vid.cpp // // Project: BattleTech // // Contents: Implementation details for the BT video renderer // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #include #pragma hdrstop #if !defined(BTL4VID_HPP) # include #endif BTL4VideoRenderer::BTL4VideoRenderer( RendererRate calibration_rate, RendererComplexity calibration_complexity, RendererPriority calibration_priority, InterestType interest_type, InterestDepth depth_calibration ): DPLRenderer( calibration_rate, calibration_complexity, calibration_priority, interest_type, depth_calibration ) { } BTL4VideoRenderer::~BTL4VideoRenderer() { } void BTL4VideoRenderer::LoadMissionImplementation(Mission *) { Fail("BTL4VideoRenderer::LoadMissionImplementation -- btl4vid.cpp not yet reconstructed"); }