//===========================================================================// // File: btl4vid.hpp // // Project: BattleTech // // Contents: Implementation details for the BT video renderer // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(BTL4VID_HPP) # define BTL4VID_HPP # if !defined(L4VIDEO_HPP) # include # endif //########################################################################### //####################### BTL4VideoRenderer ############################# //########################################################################### class BTL4VideoRenderer: public DPLRenderer { public: BTL4VideoRenderer( RendererRate calibration_rate, RendererComplexity calibration_complexity, RendererPriority calibration_priority, InterestType interest_type, InterestDepth depth_calibration ); ~BTL4VideoRenderer(); protected: void LoadMissionImplementation(Mission *mission); protected: int reserved[16]; }; #endif