Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
//===========================================================================//
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// File: btl4mode.hpp //
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// Project: Battletech //
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// Contents: BTL4 controls //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/13/96 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BTL4MODE_HPP)
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# define BTL4MODE_HPP
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# if !defined(MODE_HPP)
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# include <mode.hpp>
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# endif
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//#########################################################################
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//########################## BTL4ControlsManager ##########################
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//#########################################################################
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class BTL4ModeManager:
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public ModeManager
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{
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public:
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enum
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{
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};
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//-------------------------------------------------------------------
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// Construction/destruction/verification
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//-------------------------------------------------------------------
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public:
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BTL4ModeManager(ModeMask initial_mask):
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ModeManager(initial_mask)
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{}
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//-------------------------------------------------------------------
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// Mode control
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//-------------------------------------------------------------------
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enum
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{
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ModeMFD1QuadBit = ModeManager::nextModeBit,
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ModeMFD1Eng1Bit,
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ModeMFD1Eng2Bit,
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ModeMFD1Eng3Bit,
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ModeMFD1Eng4Bit,
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ModeMFD2QuadBit,
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ModeMFD2Eng1Bit,
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ModeMFD2Eng2Bit,
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ModeMFD2Eng3Bit,
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ModeMFD2Eng4Bit,
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ModeMFD3QuadBit,
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ModeMFD3Eng1Bit,
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ModeMFD3Eng2Bit,
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ModeMFD3Eng3Bit,
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ModeMFD3Eng4Bit,
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ModeMappingBit,
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ModeNonMappingBit,
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ModeIntercomBit,
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ModeSecondaryDamageBit,
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ModeSecondaryCriticalBit,
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ModeSecondaryHeatBit,
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ModeEjectBit,
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ModePlasmaDisplayBit,
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};
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enum
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{
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// These 5 mutually exclusive
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ModeMFD1Quad = 1L<<ModeMFD1QuadBit,
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ModeMFD1Eng1 = 1L<<ModeMFD1Eng1Bit,
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ModeMFD1Eng2 = 1L<<ModeMFD1Eng2Bit,
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ModeMFD1Eng3 = 1L<<ModeMFD1Eng3Bit,
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ModeMFD1Eng4 = 1L<<ModeMFD1Eng4Bit,
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// These 5 mutually exclusive
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ModeMFD2Quad = 1L<<ModeMFD2QuadBit,
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ModeMFD2Eng1 = 1L<<ModeMFD2Eng1Bit,
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ModeMFD2Eng2 = 1L<<ModeMFD2Eng2Bit,
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ModeMFD2Eng3 = 1L<<ModeMFD2Eng3Bit,
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ModeMFD2Eng4 = 1L<<ModeMFD2Eng4Bit,
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// These 5 mutually exclusive
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ModeMFD3Quad = 1L<<ModeMFD3QuadBit,
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ModeMFD3Eng1 = 1L<<ModeMFD3Eng1Bit,
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ModeMFD3Eng2 = 1L<<ModeMFD3Eng2Bit,
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ModeMFD3Eng3 = 1L<<ModeMFD3Eng3Bit,
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ModeMFD3Eng4 = 1L<<ModeMFD3Eng4Bit,
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// These two mutually exclusive
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ModeMapping = 1L<<ModeMappingBit,
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ModeNonMapping= 1L<<ModeNonMappingBit,
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ModeIntercom = 1L<<ModeIntercomBit,
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// These three mutually exclusive
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ModeSecondaryDamage = 1L<<ModeSecondaryDamageBit,
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ModeSecondaryCritical= 1L<<ModeSecondaryCriticalBit,
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ModeSecondaryHeat = 1L<<ModeSecondaryHeatBit,
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ModeEject = 1L<<ModeEjectBit,
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ModePlasmaDisplay = 1L<<ModePlasmaDisplayBit
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};
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// Useful combinations
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enum
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{
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ModeInitial =
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ModeMFD1Quad|ModeMFD2Quad|ModeMFD3Quad|ModeNonMapping|
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ModeSecondaryDamage,
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ModeNonConfig =
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ModeNonMapping,
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ModeMFD1NonQuad =
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ModeMFD1Eng1|ModeMFD1Eng2|ModeMFD1Eng3|ModeMFD1Eng4,
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ModeMFD1All =
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ModeMFD1Quad|ModeMFD1NonQuad,
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ModeMFD2NonQuad =
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ModeMFD2Eng1|ModeMFD2Eng2|ModeMFD2Eng3|ModeMFD2Eng4,
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ModeMFD2All =
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ModeMFD2Quad|ModeMFD2NonQuad,
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ModeMFD3NonQuad =
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ModeMFD3Eng1|ModeMFD3Eng2|ModeMFD3Eng3|ModeMFD3Eng4,
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ModeMFD3All =
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ModeMFD3Quad|ModeMFD3NonQuad,
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ModeSecondaryAll =
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ModeSecondaryDamage|ModeSecondaryCritical|ModeSecondaryHeat
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};
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Logical // defined as virtual in MODE.HPP
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ModeStringLookup(const char *name, ModeMask *returned_value);
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};
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#endif
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