Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

47 lines
1.7 KiB
C++

//===========================================================================//
// File: rpl4mssn.hpp //
// Project: MUNGA Brick: //
// Contents: Interface specification for missions //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 04/07/95 ECH Initial coding. //
// 09/12/95 JM Derived from L4Mission //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTL4MSSN_HPP)
# define BTL4MSSN_HPP
# if !defined(BTMSSN_HPP)
# include <btmssn.hpp>
# endif
//##########################################################################
//########################### BTL4Mission ############################
//##########################################################################
class BTL4Mission:
public BTMission
{
public:
BTL4Mission(
NotationFile *notation_file,
ResourceFile *resources
);
~BTL4Mission();
Logical
TestInstance() const;
void
SetPlayerData(NotationFile *notation_file);
};
#endif