Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

32 lines
1.3 KiB
C++

//===========================================================================//
// File: l4video.cpp //
// Project: MUNGA Brick: Video Renderer Manager //
// Contents: Interface specification Video Renderer Manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/11/95 GAC Initial coding. //
// 07/11/95 KEO Modify video resource format. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide. //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL. //
//===========================================================================//
#include <mungal4.hpp>
#if !defined(L4CTRL_HPP)
# include <l4ctrl.hpp>
#endif
#if !defined(L4TOOL_HPP)
# include <l4tool.hpp>
#endif
PlatformTool::FindNameFunction
L4Tool::GetControlMappingFunction()
{
return &LBE4ControlsManager::SetControlMappingID;
}