Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
//===========================================================================//
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// File: l4video.cpp //
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// Project: MUNGA Brick: Video Renderer Manager //
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// Contents: Interface specification Video Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/11/95 GAC Initial coding. //
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// 07/11/95 KEO Modify video resource format. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide. //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL. //
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//===========================================================================//
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#include <mungal4.hpp>
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#if !defined(L4CTRL_HPP)
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# include <l4ctrl.hpp>
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#endif
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#if !defined(L4TOOL_HPP)
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# include <l4tool.hpp>
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#endif
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PlatformTool::FindNameFunction
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L4Tool::GetControlMappingFunction()
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{
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return &LBE4ControlsManager::SetControlMappingID;
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}
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