Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

51 lines
1.7 KiB
C++

//===========================================================================//
// File: l4mssn.hh //
// Project: MUNGA Brick: Application //
// Contents: Implementation Details for missions //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/19/95 JMA Initial coding. //
// 09/12/95 JM Put Back in Munga & Added Munga L4 level Player Data //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined (L4MSSN_HPP)
#define L4MSSN_HPP
# if !defined(MISSION_HPP)
# include "mission.hpp"
# endif
#if 0
// THIS FILE IS OBSOLETE AS OF 11-1-95 cpb
//##########################################################################
//########################## L4Mission ################################
//##########################################################################
class L4Mission :
public Mission
{
public:
L4Mission(
NotationFile *notation_file,
ResourceFile *resources
);
~L4Mission();
void
SetPlayerData(NotationFile *notation_file);
Logical
TestInstance() const;
};
#endif
#endif