Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
300 B
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14 lines
300 B
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[edit-]
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screen=80 25
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toggles=1 1 0 1 0 0
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srch=
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src=
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rpl=
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file=c:\tcpip\include\bootp.h 1 23 2 28
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[brief]
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file=c:\tcpip\include\bootp.h 1 23 2 28 1 22 78 1 c=0
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file=c:\tcpip\include\wattcp.h 1 1 1 1
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file=c:\tcpip\include\copyrigh.h 1 67 1 67
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[shared-]
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pmark=c:\tcpip\include\bootp.h 2 28
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