Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
180 lines
4.3 KiB
C++
180 lines
4.3 KiB
C++
//===========================================================================//
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// File: apptask.hpp //
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// Project: MUNGA Brick: Application //
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// Contents: Interface specification for Application //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/24/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(APPTASK_HPP)
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# define APPTASK_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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# if !defined(CMPNNT_HPP)
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# include <cmpnnt.hpp>
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# endif
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# if !defined(SCHAIN_HPP)
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# include <schain.hpp>
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# endif
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# if defined(TRACE_COMPLETE_CYCLES)
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extern BitTrace Complete_Cycles;
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# define SET_COMPLETE_CYCLES() Complete_Cycles.Set()
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# define CLEAR_COMPLETE_CYCLES() Complete_Cycles.Clear()
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# else
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# define SET_COMPLETE_CYCLES()
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# define CLEAR_COMPLETE_CYCLES()
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# endif
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# if defined(TRACE_DEATH_ROW)
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extern BitTrace Death_Row;
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# define SET_DEATH_ROW() Death_Row.Set()
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# define CLEAR_DEATH_ROW() Death_Row.Clear()
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# else
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# define SET_DEATH_ROW()
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# define CLEAR_DEATH_ROW()
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# endif
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//##########################################################################
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//####################### ApplicationTask ############################
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//##########################################################################
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class ApplicationTask:
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public Component
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{
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public:
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ApplicationTask(ClassID class_ID = ApplicationTaskClassID);
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~ApplicationTask();
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};
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//##########################################################################
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//####################### BackgroundTasks ############################
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//##########################################################################
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class BackgroundTasks:
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public Component
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{
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public:
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BackgroundTasks();
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~BackgroundTasks();
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Logical
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TestInstance() const;
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void
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AddTask(ApplicationTask *task);
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void
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Execute();
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private:
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SChainOf<ApplicationTask*>
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taskSocket;
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SChainIteratorOf<ApplicationTask*>
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*taskIterator;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~ NetworkManagerTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class NetworkManagerTask:
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public ApplicationTask
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{
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public:
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NetworkManagerTask() {}
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~NetworkManagerTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ RoutePacketTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class RoutePacketTask:
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public ApplicationTask
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{
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public:
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RoutePacketTask() {}
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~RoutePacketTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ ProcessEventTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class ProcessEventTask:
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public ApplicationTask
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{
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public:
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ProcessEventTask() {}
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~ProcessEventTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class AudioRendererTask:
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public ApplicationTask
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{
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public:
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AudioRendererTask() {}
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~AudioRendererTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ GaugeRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class GaugeRendererTask:
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public ApplicationTask
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{
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public:
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GaugeRendererTask() {}
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~GaugeRendererTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~ CompleteCyclesTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class CompleteCyclesTask:
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public ApplicationTask
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{
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public:
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CompleteCyclesTask() {}
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~CompleteCyclesTask() {}
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void
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Execute();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ FryDeathRowTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class FryDeathRowTask:
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public ApplicationTask
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{
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public:
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FryDeathRowTask() {}
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~FryDeathRowTask() {}
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void
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Execute();
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};
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#endif
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