Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
//===========================================================================//
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// File: audent.hpp //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Interface specification for audio entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/20/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(AUDENT_HPP)
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# define AUDENT_HPP
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# if !defined(EXPLODE_HPP)
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# include <explode.hpp>
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# endif
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# if !defined(SEGMENT_HPP)
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# include <segment.hpp>
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# endif
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# if !defined(SLOT_HPP)
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# include <slot.hpp>
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# endif
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//##########################################################################
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//########################## AudioEntity #############################
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//##########################################################################
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class AudioEntity__MakeMessage;
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class AudioEntity:
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public Explosion
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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typedef AudioEntity__MakeMessage
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MakeMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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AudioEntity(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~AudioEntity();
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static AudioEntity*
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Make(MakeMessage *creation_message);
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(AudioEntity::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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AudioEntitySimulation(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation
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ClassDerivations;
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static SharedData
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DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private Data
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//
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private:
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SlotOf<Entity*>
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parentEntitySocket;
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EntitySegment
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*parentEntitySegment;
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};
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//##########################################################################
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//#################### AudioEntity__MakeMessage ######################
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//##########################################################################
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class AudioEntity__MakeMessage:
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public Explosion::MakeMessage
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{
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public:
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AudioEntity__MakeMessage(
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ResourceDescription::ResourceID resource_ID,
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Entity *parent_entity,
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EntitySegment *parent_entity_segment
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);
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EntityID
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parentEntityID;
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EntitySegment
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*parentEntitySegment;
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};
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#endif
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