Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
//===========================================================================//
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// File: audtools.hpp //
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// Project: MUNGA Brick: Audio Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/10/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(AUDTOOLS_HPP)
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# define AUDTOOLS_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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# if !defined(CSTR_HPP)
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# include <cstr.hpp>
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# endif
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//##########################################################################
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//##################### AudioCreateSymbols ###########################
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//##########################################################################
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class AudioCreateSymbols
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction and testing
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//
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public:
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AudioCreateSymbols();
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~AudioCreateSymbols();
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void Execute();
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private:
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static void
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MakeFileReadWrite(const CString &file_name);
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protected:
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virtual void
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WriteEntryStream(ofstream &symbol_file);
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};
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#endif
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