Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
174 lines
4.3 KiB
C++
174 lines
4.3 KiB
C++
//===========================================================================//
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// File: bndgbox.hh //
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// Project: MUNGA Brick: Spatializer Library //
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// Contents: Interface specification of bounding-box based spatialization //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/08/95 JMA Initial port back to C++ //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1993-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BOXLIST_HPP)
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# define BOXLIST_HPP
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# if !defined(BNDGBOX_HPP)
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# include <bndgbox.hpp>
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# endif
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# if !defined(MEMBLOCK_HPP)
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# include <memblock.hpp>
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# endif
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//##########################################################################
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//####################### BoundingBoxListNode ########################
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//##########################################################################
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class BoundingBoxList;
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class BoxedSolidList;
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class BoundingBoxTree;
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class BoundingBoxListNode SIGNATURED
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{
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friend class BoundingBoxList;
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friend class BoxedSolidList;
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//##########################################################################
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// Memory Allocation
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//
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private:
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static MemoryBlock
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AllocatedMemory;
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void*
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operator new(size_t)
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{return AllocatedMemory.New();}
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void
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operator delete(void *where)
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{AllocatedMemory.Delete(where);}
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//##########################################################################
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// Construction and Destruction
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//
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protected:
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BoundingBox
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*boundingBox;
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BoundingBoxListNode
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*previousNode;
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BoundingBoxListNode(
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BoundingBox *volume,
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const ExtentBox &slice
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):
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boundingBox(volume),
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solidSlice(slice),
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previousNode(NULL)
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{Check_Pointer(this); Check(volume);}
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~BoundingBoxListNode()
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{Check(this);}
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public:
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ExtentBox
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solidSlice;
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BoundingBox*
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GetBoundingBox()
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{Check(this); return boundingBox;}
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BoundingBoxListNode*
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GetNextNode()
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{Check(this); return previousNode;}
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//##########################################################################
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// Test Support
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//
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public:
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Logical
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TestInstance() const;
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};
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//##########################################################################
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//######################## BoundingBoxList ###########################
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//##########################################################################
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class BoundingBoxList SIGNATURED
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{
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//##########################################################################
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// Construction and Destruction
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//
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protected:
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BoundingBoxListNode
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*root;
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int
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nodeCount;
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int*
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scoreBoard;
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BoundingBox
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**boundingBoxIndex;
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Logical
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isXMajorAxis;
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public:
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BoundingBoxList();
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~BoundingBoxList();
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void
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Add(
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BoundingBox* volume,
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const ExtentBox &slice
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);
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void
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Remove(BoundingBox* volume);
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void
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EraseList();
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BoundingBoxListNode*
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GetRoot()
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{Check(this); return root;}
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//##########################################################################
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// Tree Traversal Functions
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//
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public:
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BoundingBox*
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FindBoundingBoxContaining(const Point3D &point);
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void
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FindBoundingBoxesContaining(
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BoundingBox *volume,
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BoundingBoxCollisionList &list
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);
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BoundingBox*
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FindBoundingBoxUnder(
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const Point3D &point,
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Scalar *height
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);
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BoundingBox*
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FindBoundingBoxHitBy(Line *line);
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void
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Reduce();
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void
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SortForTree();
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protected:
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void
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Sort(
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BoundingBoxList &active_solids,
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ExtentBox &clipping_box,
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BoundingBoxTree &tree_so_far
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);
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//##########################################################################
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// Test Support
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//
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public:
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Logical
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TestInstance() const;
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};
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#endif
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