Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

207 lines
5.9 KiB
C++

//===========================================================================//
// File: collasst.hh //
// Project: MUNGA Brick: Collision //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/17/95 ECH Initial coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(COLLASST_HPP)
# define COLLASST_HPP
# if !defined(NODE_HPP)
# include <node.hpp>
# endif
# if !defined(SLOT_HPP)
# include <slot.hpp>
# endif
# if !defined(COLLORGN_HPP)
# include <collorgn.hpp>
# endif
//##########################################################################
//####################### CollisionAssistant #########################
//##########################################################################
class Mover;
class CollisionAssistant:
public Node
{
friend class CollisionAssistant__MovingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Types
//
public:
typedef CollisionAssistant__MovingEntityIterator
MovingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction, Testing
//
public:
CollisionAssistant(InterestZoneID interest_zone_ID);
~CollisionAssistant();
Logical
TestInstance() const;
static CollisionAssistant*
Make(Mover *mover);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Update
//
public:
void
Update(InterestZoneID interest_zone_ID);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private
//
private:
void
LinkToInterestZone(InterestZoneID interest_zone_ID);
InterestZoneID
currentInterestZoneID;
SlotOf<CollisionOrigin*>
collisionOriginSocket;
};
//~~~~~~~~~~~~~~~~~ CollisionAssistant__MovingEntityIterator ~~~~~~~~~~~~~~~
class CollisionAssistant__MovingEntityIterator:
public CollisionOrigin__MovingEntityIterator
{
public:
CollisionAssistant__MovingEntityIterator(
CollisionAssistant *collision_assistant
);
~CollisionAssistant__MovingEntityIterator();
};
#if 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CollisionAssistant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class CollisionAssistant:
public Renderer
{
friend class CollisionAssistant__MovingEntityIterator;
public:
//
//--------------------------------------------------------------------
// Public Types
//--------------------------------------------------------------------
//
typedef CollisionAssistant__MovingEntityIterator
MovingEntityIterator;
//
//--------------------------------------------------------------------
// Construction, Destruction, Testing
//--------------------------------------------------------------------
//
CollisionAssistant(RendererRate render_rate);
~CollisionAssistant();
Logical
TestInstance() const;
static CollisionAssistant*
Make(Mover *mover);
//
//--------------------------------------------------------------------
// LinkToEntity
//--------------------------------------------------------------------
//
void
LinkToMover(Mover *mover);
//
//--------------------------------------------------------------------
// NotifyOfNewInterestingEntity
//--------------------------------------------------------------------
//
void
NotifyOfNewInterestingEntity(Entity *interesting_entity);
//
//--------------------------------------------------------------------
// NotifyOfBecomingUninterestingEntity
//--------------------------------------------------------------------
//
void
NotifyOfBecomingUninterestingEntity(Entity *uninteresting_entity);
//
//--------------------------------------------------------------------
// GetCollisionRoot
//--------------------------------------------------------------------
//
BoxedSolidTree*
GetCollisionRoot();
protected:
//
//--------------------------------------------------------------------
// ExecuteImplementation
//--------------------------------------------------------------------
//
void
ExecuteImplementation(
RendererComplexity complexity_update,
InterestOrigin::InterestingEntityIterator *iterator
);
private:
//
//--------------------------------------------------------------------
// Private methods
//--------------------------------------------------------------------
//
void
LoadMissionImplementation(Mission*) {}
void
ShutdownImplementation() {}
void
SuspendImplementation() {}
void
ResumeImplementation() {}
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
SChainOf<Entity*>
movingEntitySocket;
};
//~~~~~~~~~~~~~~~~~ CollisionAssistant__MovingEntityIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class CollisionAssistant__MovingEntityIterator:
public SChainIteratorOf<Entity*>
{
public:
CollisionAssistant__MovingEntityIterator(
CollisionAssistant *collision_assistant
);
~CollisionAssistant__MovingEntityIterator();
};
#endif
#endif