Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

81 lines
2.6 KiB
C++

//===========================================================================//
// File: collorgn.hh //
// Project: MUNGA Brick: Collision //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 06/01/95 ECH Initial coding //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(COLLORGN_HPP)
# define COLLORGN_HPP
# if !defined(INTEREST_HPP)
# include <interest.hpp>
# endif
//##########################################################################
//###################### CollisionOrigin #############################
//##########################################################################
class CollisionOrigin:
public InterestOrigin
{
friend class CollisionOrigin__MovingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
public:
typedef CollisionOrigin__MovingEntityIterator
MovingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction, Destruction, Testing
//
public:
CollisionOrigin(InterestZoneID interest_zone_ID);
~CollisionOrigin();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
protected:
void
AddInterestingEntity(Entity *interesting_entity);
void
RemoveUninterestingEntity(Entity *uninteresting_entity);
void
RemoveUninterestingEntities();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
SChainOf<Entity*>
movingEntitySocket;
};
//~~~~~~~~~~~~~~~~~~~~ CollisionOrigin__MovingEntityIterator ~~~~~~~~~~~~~~~
class CollisionOrigin__MovingEntityIterator:
public SChainIteratorOf<Entity*>
{
public:
CollisionOrigin__MovingEntityIterator(
CollisionOrigin *collision_origin
);
~CollisionOrigin__MovingEntityIterator();
};
#endif