Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
389 lines
9.2 KiB
C++
389 lines
9.2 KiB
C++
//===========================================================================//
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// File: cultural.hh //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Interface specification for Cultural Icon Class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/11/95 JM Initial coding. //
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// 01/10/96 JM Added Landmark Terrain //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined (CULTURAL_HPP)
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# define CULTURAL_HPP
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#if !defined(TERRAIN_HPP)
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# include<terrain.hpp>
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#endif
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#if !defined(MEMSTRM_HPP)
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# include<memstrm.hpp>
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#endif
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#if !defined(RESOURCE_HPP)
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# include<resource.hpp>
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#endif
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#if !defined(NOTATION_HPP)
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# include<notation.hpp>
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#endif
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#if !defined(TEAM_HPP)
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# include<team.hpp>
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#endif
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class ScenarioRole;
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//##########################################################################
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//################## CulturalIcon::ModelResource #######################
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//##########################################################################
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struct CulturalIcon__ModelResource
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{
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Scalar
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destroyedYTranslation;
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Scalar
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timeDelay;
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ResourceDescription::ResourceID
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explosionResourceID;
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ResourceDescription::ResourceID
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crunchExplosionResourceID;
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Logical
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sinkCollisionVolume, stoppingCollisionVolume;
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};
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//##########################################################################
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//##################### Class CulturalIcon ##########################
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//##########################################################################
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class CulturalIcon :
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public UnscalableTerrain
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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public:
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enum {
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SetBurningStateMessageID = UnscalableTerrain::NextMessageID,
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NextMessageID
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};
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void
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TakeDamageMessageHandler(TakeDamageMessage *damage_message);
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void
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SetBurningStateMessageHandler(Message *burning_message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Collision Volume Support
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//
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protected:
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void
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UpdateCollisionVolumes();
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enum {
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RemoveCollisionVolumeOnDeathBit = UnscalableTerrain::NextBit,
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StoppingCollisionVolumeBit,
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NextBit
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};
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enum {
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RemoveCollisionVolumeOnDeathFlag = 1 << RemoveCollisionVolumeOnDeathBit,
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StoppingCollisionVolumeFlag = 1 << StoppingCollisionVolumeBit
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};
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void
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SetRemoveCollisionVolumeFlag()
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{Check(this); simulationFlags |= RemoveCollisionVolumeOnDeathFlag;}
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Logical
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RemoveCollisionVolumeOnDeath() const
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{Check(this); return (simulationFlags&RemoveCollisionVolumeOnDeathFlag);}
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void
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SetStoppingCollisionVolumeFlag()
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{Check(this); simulationFlags |= StoppingCollisionVolumeFlag; }
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ResourceDescription::ResourceID
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explosionResourceID;
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ResourceDescription::ResourceID
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crunchExplosionResourceID;
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Scalar
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destroyedYTranslation;
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Scalar
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timeDelay;
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public:
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Logical
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IsStoppingCollisionVolume() const
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{Check(this); return (simulationFlags&StoppingCollisionVolumeFlag);}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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TeamNameAttributeID = UnscalableTerrain::NextAttributeID,
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NextAttributeID
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};
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enum {
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BurningState = UnscalableTerrain::StateCount,
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WaitingToBurn,
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StateCount
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};
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char
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teamName[64];
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef CulturalIcon__ModelResource ModelResource;
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CulturalIcon(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~CulturalIcon();
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void
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ReadUpdateRecord(Simulation::UpdateRecord *message);
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Logical
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TestInstance() const;
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static Logical
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CreateMakeMessage (
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static CulturalIcon*
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Make(MakeMessage *creation_message);
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static int
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CreateModelResource (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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static int
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CreateDamageZoneStream (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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};
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//##########################################################################
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//################## Landmark::MakeMessage #############################
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//##########################################################################
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class Landmark__MakeMessage :
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public CulturalIcon::MakeMessage
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{
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public:
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int
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landmarkID;
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char
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roleName[64];
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char
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landmarkName[64];
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char
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teamName[64];
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Landmark__MakeMessage();
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Landmark__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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const EntityID &entity_ID,
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Entity::ClassID class_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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char *team_name,
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int landmark_ID,
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CString role_name
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) :
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CulturalIcon::MakeMessage(
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message_ID,
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length,
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entity_ID,
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class_ID,
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EntityID::Null,
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resource_ID,
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instance_flags,
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origin
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),
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landmarkID(landmark_ID)
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{
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Str_Copy(teamName, team_name, sizeof(teamName));
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Str_Copy(roleName, (const char*)role_name, sizeof(roleName));
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}
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};
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//##########################################################################
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//################## Landmark::ModelResource #######################
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//##########################################################################
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struct Landmark__ModelResource :
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public CulturalIcon::ModelResource
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{
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#if 0
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ResourceDescription::ResourceID
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roleResourceID;
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#endif
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};
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//##########################################################################
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//##################### Class Landmark ##########################
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//##########################################################################
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class Landmark :
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public CulturalIcon
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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public:
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void
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TakeDamageMessageHandler(TakeDamageMessage *damage_message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local Data support
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//
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protected:
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ScenarioRole
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*scenarioRole;
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int
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landmarkID;
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Team
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*owningTeam;
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char
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teamName[64];
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public:
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const ScenarioRole*
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GetScenarioRole() const
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{Check(this); return scenarioRole; }
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void
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SetScenarioRole(ScenarioRole *scenario_role)
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{ Check(this); scenarioRole = scenario_role; }
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int
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GetLandmarkID() const
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{Check(this); return landmarkID; }
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Team*
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GetOwningTeam()
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{Check(this); return owningTeam; }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor / Destructor support
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//
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public:
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typedef Landmark__MakeMessage MakeMessage;
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typedef Landmark__ModelResource ModelResource;
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Landmark(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~Landmark();
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Logical
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TestInstance() const;
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static Logical
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CreateMakeMessage (
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static Landmark*
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Make(MakeMessage *creation_message);
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static int
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CreateModelResource (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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};
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#endif
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