Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

175 lines
4.8 KiB
C++

//===========================================================================//
// File: mover.hh //
// Project: MUNGA Brick: Model Manager //
// Contents: Interface specification for moving entity class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/21/95 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(DROPZONE_HPP)
# define DROPZONE_HPP
# if !defined(ENTITY_HPP)
# include <entity.hpp>
# endif
# if !defined(CSTR_HPP)
# include <cstr.hpp>
# endif
//##########################################################################
//##################### Mover::ModelResource #########################
//##########################################################################
class DropZone__MakeMessage:
public Entity::MakeMessage
{
public:
char dropZoneName[32];
int dropZoneCount;
};
//##########################################################################
//################# DropZone::AssignDropZoneMessage ##################
//##########################################################################
class DropZone__AssignDropZoneMessage:
public Entity::Message
{
public:
EntityID
requestingEntity;
Receiver::MessageID
replyMessageID;
int
deathCount;
DropZone__AssignDropZoneMessage(
Receiver::MessageID message_ID,
size_t length,
const EntityID &reply_to,
Receiver::MessageID reply_ID,
int death_count
):
Entity::Message(message_ID, length),
requestingEntity(reply_to),
replyMessageID(reply_ID),
deathCount(death_count)
{}
};
//##########################################################################
//##################### DropZone::ReplyMessage ##########################
//##########################################################################
class DropZone__ReplyMessage:
public Entity::Message
{
public:
Origin
dropZoneLocation;
int
deathCount;
DropZone__ReplyMessage(
Receiver::MessageID message_ID,
size_t length,
const Origin &location,
int death_count
):
Entity::Message(message_ID, length),
dropZoneLocation(location),
deathCount(death_count)
{}
};
//##########################################################################
//########################### DropZone ################################
//##########################################################################
class DropZone:
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
public:
enum {
AssignDropZoneMessageID = Entity::NextMessageID,
NextMessageID
};
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef DropZone__MakeMessage MakeMessage;
static DropZone*
Make(MakeMessage *creation_message);
static Logical
CreateMakeMessage(
MakeMessage *creation_message,
const char* model_name,
const char* resource_name,
NotationFile *map_file
);
DropZone(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~DropZone();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Dropzone assignment
//
public:
typedef DropZone__AssignDropZoneMessage AssignDropZoneMessage;
typedef DropZone__ReplyMessage ReplyMessage;
const char*
GetDropZoneName()
{Check(this); return dropZoneName;}
Logical
IsAvailable(int index);
protected:
int dropZoneCount;
char dropZoneName[32];
Origin *dropZones;
Time *lastUsageTime;
EntityID *lastUsedBy;
int *lastDeathCount;
void
AssignDropZoneMessageHandler(AssignDropZoneMessage *message);
};
#endif