Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

126 lines
4.1 KiB
C++

//===========================================================================//
// File: envirnmt.cc //
// Project: MUNGA Brick: Model Manager //
// Contents: Interface specification for environment variables //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/13/95 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(ENVIRNMT_HPP)
# include <envirnmt.hpp>
#endif
#if !defined(CSTR_HPP)
#include <cstr.hpp>
#endif
//#############################################################################
//########################### Environment ###############################
//#############################################################################
#if defined(USE_SIGNATURE)
int
Is_Signature_Bad(const Environment *)
{
return False;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
Environment::TestInstance() const
{
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~ Environment functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Convert_From_Ascii(
const char *str,
Environment *environment
)
{
Check_Pointer(str);
Check_Signature(environment);
CString parse_string(str);
Check(&parse_string);
Check_Pointer(parse_string.GetNthToken(0));
environment->gravityConstant = atof(parse_string.GetNthToken(0));
Check_Pointer(parse_string.GetNthToken(1));
environment->airDensity = atof(parse_string.GetNthToken(1));
Check_Pointer(parse_string.GetNthToken(2));
environment->audioReverbTime = atof(parse_string.GetNthToken(2));
Check_Pointer(parse_string.GetNthToken(3));
environment->audioAverageSurfaceReflectivity = atof(parse_string.GetNthToken(3));
Check_Pointer(parse_string.GetNthToken(4));
environment->audioAirAbsorption = atof(parse_string.GetNthToken(4));
Check_Pointer(parse_string.GetNthToken(5));
environment->windVelocity.x = atof(parse_string.GetNthToken(5));
Check_Pointer(parse_string.GetNthToken(6));
environment->windVelocity.y = atof(parse_string.GetNthToken(6));
Check_Pointer(parse_string.GetNthToken(7));
environment->windVelocity.z = atof(parse_string.GetNthToken(7));
Check_Pointer(parse_string.GetNthToken(8));
environment->ambientTemperature = atof(parse_string.GetNthToken(8));
Check(environment);
}
//#############################################################################
//######################### EnvironmentList #############################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
EnvironmentList::EnvironmentList(int environments)
{
Verify(environments > 0);
environmentCount = environments;
environmentArray = new Environment[environments];
Register_Pointer(environmentArray);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
EnvironmentList::~EnvironmentList()
{
Unregister_Pointer(environmentArray);
delete[] environmentArray;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
EnvironmentList::TestInstance() const
{
return True;
}
EnvironmentList *Environments;