Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

129 lines
3.3 KiB
C++

//===========================================================================//
// File: gaugalrm.hpp //
// Project: MUNGA Brick: Gauge Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/22/96 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(GAUGALRM_HPP)
# define GAUGALRM_HPP
class GaugeAlarm;
class GaugeAlarmManager;
# if !defined(RESOURCE_HPP)
# include <resource.hpp>
# endif
# if !defined(CHAIN_HPP)
# include <chain.hpp>
# endif
# if !defined(LAMP_HPP)
# include <lamp.hpp>
# endif
//#######################################################################
// GaugeAlarm
//#######################################################################
class GaugeAlarm :
public Node
{
friend class GaugeAlarmManager;
protected:
GaugeAlarm(
Entity *entity,
Subsystem *subsystem,
Enumeration condition
);
~GaugeAlarm();
public:
Logical
TestInstance() const;
protected:
Entity
*entity;
Subsystem
*subsystem;
int
conditionIndex;
public:
ChainOf<Lamp*> // descendants of GaugeAlarmManager need to see this
lampList;
};
//#######################################################################
// GaugeAlarmManager
//#######################################################################
class GaugeAlarmManager SIGNATURED
{
friend class GaugeAlarm;
friend class GaugeRenderer;
protected:
GaugeAlarmManager();
public:
virtual ~GaugeAlarmManager();
//--------------------------------------------------------------------
// Resource methods
//--------------------------------------------------------------------
public:
ResourceDescription::ResourceID
CreateModelGaugeAlarmStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories */*directories*/
);
virtual Logical
CreateGaugeAlarmStreamItem(
MemoryStream *mem_stream,
const char *alarm_name,
const char *alarm_data
);
virtual void
ReadGaugeAlarmStreamItem(
GaugeAlarm *alarm,
Entity *the_entity,
Subsystem *the_subsystem,
Enumeration the_condition,
MemoryStream *mem_stream
);
void
RemoveAllAlarms();
void
Activate(
Entity *entity,
Subsystem *subsystem,
Enumeration condition,
ResourceDescription::ResourceID resource_ID
);
void
Deactivate(
Entity *entity,
Subsystem *subsystem,
Enumeration condition
);
public:
Logical
TestInstance() const;
protected:
ChainOf<GaugeAlarm*>
gaugeAlarmList;
};
#endif