Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
2.2 KiB
Plaintext
57 lines
2.2 KiB
Plaintext
//===========================================================================//
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// File: host.tst //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification for base Host class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/07/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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void
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HostManager::TestClass()
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{
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DEBUG_STREAM << "Starting Host test...\n";
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Host *local_host;
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local_host = new Host(
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FirstLegalHostID,
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GameMachineHostType,
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(NetworkAddress)1
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);
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Register_Object(local_host);
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Check(application);
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Check(application->GetHostManager());
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application->GetHostManager()->AdoptLocalHost(local_host);
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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HostID localHostID;
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Check(application);
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localHostID = application->GetHostManager()->GetLocalHostID();
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Verify(localHostID != NullHostID);
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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EntityID newEntityID;
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Check(application);
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newEntityID = application->GetHostManager()->MakeUniqueEntityID();
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Verify(newEntityID != EntityID::Null);
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}
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