Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
405 lines
11 KiB
C++
405 lines
11 KiB
C++
//===========================================================================//
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// File: hostmgr.hpp //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification for base Host class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/28/94 ECH Initial coding. //
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// 11/03/94 ECH Develop to munga spec //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(HOSTMGR_HPP)
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# define HOSTMGR_HPP
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# if !defined(NETWORK_HPP)
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# include <network.hpp>
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# endif
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# if !defined(HOST_HPP)
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# include <host.hpp>
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# endif
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# if !defined(TABLE_HPP)
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# include <table.hpp>
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# endif
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# if !defined(HASH_HPP)
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# include <hash.hpp>
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# endif
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# if !defined(ENTITYID_HPP)
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# include <entityid.hpp>
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# endif
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class Entity;
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class Entity__MakeMessage;
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//##########################################################################
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//######################### HostManager ##############################
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//##########################################################################
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class HostManager__EntityTransferOwnershipMessage;
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class HostManager__EntityNewOwnershipMessage;
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class HostManager:
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public NetworkClient
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{
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friend class HostManager__AllEntityIterator;
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friend class HostManager__DynamicMasterEntityIterator;
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friend class HostManager__DynamicReplicantEntityIterator;
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friend class HostManager__RemoteHostIterator;
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friend class HostManager__AllHostIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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typedef HostManager__AllEntityIterator
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AllEntityIterator;
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typedef HostManager__DynamicMasterEntityIterator
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DynamicMasterEntityIterator;
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typedef HostManager__DynamicReplicantEntityIterator
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DynamicReplicantEntityIterator;
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typedef HostManager__RemoteHostIterator
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RemoteHostIterator;
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typedef HostManager__AllHostIterator
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AllHostIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and testing
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//
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public:
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HostManager();
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~HostManager();
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Logical
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TestInstance() const;
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static void
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TestClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Execution control
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//
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public:
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void
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Shutdown();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local and remote host methods
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//
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public:
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//
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//-----------------------------------------------------------------------
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// AdoptLocalHost, OrphanLocalHost
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//-----------------------------------------------------------------------
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//
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void
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AdoptLocalHost(Host *local_host);
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Host*
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OrphanLocalHost();
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//
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//-----------------------------------------------------------------------
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// GetLocalHostID, GetLocalHost
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//-----------------------------------------------------------------------
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//
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HostID
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GetLocalHostID();
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Host*
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GetLocalHost();
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//
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//-----------------------------------------------------------------------
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// AdoptRemoteHost, OrphanRemoteHost
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//-----------------------------------------------------------------------
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//
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void
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AdoptRemoteHost(Host *remote_host);
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void
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OrphanRemoteHost(Host *remote_host);
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//
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//-----------------------------------------------------------------------
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// GetRemoteHost, GetConsoleHost, FindHost
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//-----------------------------------------------------------------------
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//
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Host*
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GetRemoteHost(HostID host_ID);
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Host*
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GetConsoleHost();
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Host*
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FindHost(NetworkAddress net_address);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Entity methods
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//
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public:
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//
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//-----------------------------------------------------------------------
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// MakeUniqueEntityID
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//
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// Returns a unique entity indentity
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//-----------------------------------------------------------------------
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//
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EntityID
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MakeUniqueEntityID();
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//
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//-----------------------------------------------------------------------
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// NotifyOfEntityCreation
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//
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// This method is called to notify the host manager that a new entity
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// has been created on this host.
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//-----------------------------------------------------------------------
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//
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void
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NotifyOfEntityCreation(
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Entity *entity,
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Entity__MakeMessage *creation_message
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);
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//
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//-----------------------------------------------------------------------
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// NotifyOfEntityDestruction
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//
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// This method is called to notify the host manager that a entity is
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// being destroyed.
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//-----------------------------------------------------------------------
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//
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void
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NotifyOfEntityDestruction(Entity *entity);
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//
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//-----------------------------------------------------------------------
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// NotifyOfReplacementEntityCreation
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//
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// This method is called by the registry manager to notify the
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// host manager that a new replacement entity has been
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// created on this host.
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//-----------------------------------------------------------------------
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//
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void
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NotifyOfReplacementEntityCreation(
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Entity *entity,
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EntityID entity_ID,
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ClassID entity_class,
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LWord entity_type
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);
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//
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//-----------------------------------------------------------------------
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// GetEntityPointer
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//
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// Returns a pointer to the entity specified by entityID.
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//-----------------------------------------------------------------------
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//
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Entity*
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GetEntityPointer(const EntityID &entityID);
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//
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//-----------------------------------------------------------------------
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// IdentifyNewMapEntityHost
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//
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// For LAN specific solutions the host manager can return the
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// host id of a new map entity prior to its creation. This
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// method uses an algorithm to determine this value and returns
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// it.
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//-----------------------------------------------------------------------
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//
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HostID
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IdentifyNewMapEntityHost(EntityID entity_ID);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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//
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// Message IDs
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//
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enum
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{
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NewHostMessageID = NetworkClient::NextMessageID,
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HostUpdateMessageID,
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EntityTransferOwnershipMessageID,
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EntityNewOwnershipMessageID,
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NextMessageID
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};
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//
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// Message types
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//
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typedef HostManager__EntityTransferOwnershipMessage
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EntityTransferOwnershipMessage;
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typedef HostManager__EntityNewOwnershipMessage
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EntityNewOwnershipMessage;
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//
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//-----------------------------------------------------------------------
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// EntityTransferOwnership
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//-----------------------------------------------------------------------
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//
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void
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EntityTransferOwnershipHandler(EntityTransferOwnershipMessage*);
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//
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//-----------------------------------------------------------------------
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// EntityNewOwnership
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//-----------------------------------------------------------------------
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//
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void
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EntityNewOwnershipHandler(EntityNewOwnershipMessage*);
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//
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//-----------------------------------------------------------------------
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// Message table, Shared data
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//-----------------------------------------------------------------------
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//
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static const HandlerEntry
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MessageHandlerEntries[];
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static MessageHandlerSet
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MessageHandlers;
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static Derivation
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ClassDerivations;
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static SharedData
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DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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Host
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*localHost;
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TableOf<Host*, HostID>
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remoteHostSocket;
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TableOf<Host*, HostID>
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allHostSocket;
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TableIteratorOf<Host*, HostID>
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*allHostIterator;
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//
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// The last entity id to be allocated, used to allocate a new one
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//
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EntityID
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lastEntityID;
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//
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// The entity index socket holds all entities, static, dynamic,
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// replicant, etc...
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//
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HashOf<Entity*, EntityID>
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entityIndexSocket;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ HostManager inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~
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inline Entity*
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HostManager::GetEntityPointer(const EntityID &entity_ID)
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{
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Check(this);
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return entityIndexSocket.Find(entity_ID);
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}
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inline Host*
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HostManager::GetLocalHost()
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{
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Check(this);
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//
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// GAC removed this so we can use the call to see if a
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// local host exists or not, there doesn't seem to be
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// any call for this. Host Manager initializes localHost
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// to NULL and all routines check it before use so this
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// shouldn't cause any problems.
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//
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// Check(localHost);
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return localHost;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ HostManager messages ~~~~~~~~~~~~~~~~~~~~~~~~~~
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class HostManager__EntityTransferOwnershipMessage:
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public NetworkClient::Message
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{
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public:
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HostManager__EntityTransferOwnershipMessage():
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NetworkClient::Message(
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HostManager::EntityTransferOwnershipMessageID,
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sizeof(HostManager__EntityTransferOwnershipMessage)
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)
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{}
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};
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class HostManager__EntityNewOwnershipMessage:
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public NetworkClient::Message
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{
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public:
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HostManager__EntityNewOwnershipMessage():
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NetworkClient::Message(
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HostManager::EntityNewOwnershipMessageID,
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sizeof(HostManager__EntityNewOwnershipMessage)
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)
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{}
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ HostManager__AllEntityIterator ~~~~~~~~~~~~~~~~~~
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class HostManager__AllEntityIterator:
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public Host__AllEntityIterator
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{
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public:
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HostManager__AllEntityIterator(HostManager *host_manager);
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~HostManager__AllEntityIterator();
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};
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//~~~~~~~~~~~~~~~~~ HostManager__DynamicMasterEntityIterator ~~~~~~~~~~~~~~~
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class HostManager__DynamicMasterEntityIterator:
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public Host__DynamicMasterEntityIterator
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{
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public:
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HostManager__DynamicMasterEntityIterator(HostManager *host_manager);
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~HostManager__DynamicMasterEntityIterator();
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};
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//~~~~~~~~~~~~~~~~~ HostManager__DynamicReplicantEntityIterator ~~~~~~~~~~~~
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class HostManager__DynamicReplicantEntityIterator:
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public Host__DynamicReplicantEntityIterator
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{
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public:
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HostManager__DynamicReplicantEntityIterator(HostManager *host_manager);
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~HostManager__DynamicReplicantEntityIterator();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ HostManager__RemoteHostIterator ~~~~~~~~~~~~~~~~~
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class HostManager__RemoteHostIterator:
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public TableIteratorOf<Host*, HostID>
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{
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public:
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HostManager__RemoteHostIterator(HostManager *host_manager);
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~HostManager__RemoteHostIterator();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ HostManager__AllHostIterator ~~~~~~~~~~~~~~~~~~~~
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class HostManager__AllHostIterator:
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public TableIteratorOf<Host*, HostID>
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{
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public:
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HostManager__AllHostIterator(HostManager *host_manager);
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~HostManager__AllHostIterator();
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};
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#endif
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