Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
264 lines
7.2 KiB
C++
264 lines
7.2 KiB
C++
//===========================================================================//
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// File: icom.hpp //
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// Project: MUNGA Brick: Controls //
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// Contents: Interface specification for intercom class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/14/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(ICOM_HPP)
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# define ICOM_HPP
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# if !defined(ENTITY_HPP)
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# include <entity.hpp>
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# endif
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# if !defined(NETWORK_HPP)
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# include <network.hpp>
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# endif
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class Mission;
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//##########################################################################
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//############################# Icom #################################
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//##########################################################################
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class Icom:
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public Plug
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{
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friend class IcomManager;
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public:
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// constructor is protected: only the IcomManager should call it.
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virtual ~Icom();
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Logical
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TestInstance() const;
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//--------------------------------------------------
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// These methods are used to set the channel, PTT,
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// and PA status globally across all the cockpits.
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//
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// They invoke the protected 'set value' methods
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// defined below.
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//--------------------------------------------------
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void
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SetChannel(int new_channel);
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void
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SetPTTStatus(Logical new_ptt);
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void
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SetPACaptive(Logical new_pa);
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//--------------------------------------------------
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// These methods allow access to the values
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//--------------------------------------------------
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int
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GetChannel();
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Logical
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GetPTTStatus();
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Logical
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GetPACaptive();
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enum
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{
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undefinedChannel = -1
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};
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protected:
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Icom(HostID host_id, int unit_number = 0);
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//--------------------------------------------------
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// These methods are used to locally set the value
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// for the channel, PTT, and PA status.
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//
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// The difference between these methods and the
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// public methods defined above is that these
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// methods are called by both the public routines
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// above and the event receiver to actually
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// set the values involved. Making them virtual
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// allows derived classes to be notified of changes
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// (but also requires that all derived classes
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// explicitly call the overridden methods!)
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//--------------------------------------------------
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virtual void
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SetChannelValue(int new_channel);
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virtual void
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SetPTTStatusValue(Logical new_ptt);
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virtual void
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SetPACaptiveValue(Logical new_pa);
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HostID
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hostID;
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int
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unitNumber;
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int
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channel,
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channelBeforePA;
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Logical
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PTTStatus;
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Logical
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PACaptive; // held by operator
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};
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//##########################################################################
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//##################### IcomManager::Message ###########################
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//##########################################################################
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class IcomManager__Message :
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public Receiver::Message
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{
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public:
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HostID
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hostID;
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int
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unitNumber;
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union
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{
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int channelNumber;
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Logical PTTStatus;
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Logical PAStatus;
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}
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data;
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IcomManager__Message():
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Receiver::Message(Receiver::AnyMessageID, sizeof(*this))
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{}
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// Message ID's must be passed in as parameters
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// to avoid circular reference (ID's not defined yet)
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void
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BuildChannelMessage(
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Receiver::MessageID message_id,
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HostID host_id,
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int unit_number,
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int new_channel
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)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.channelNumber = new_channel;
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}
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void
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BuildPTTMessage(
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Receiver::MessageID message_id,
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HostID host_id,
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int unit_number,
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Logical new_status
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)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.PTTStatus = new_status;
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}
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void
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BuildPAMessage(
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Receiver::MessageID message_id,
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HostID host_id,
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int unit_number,
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Logical new_status
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)
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{
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messageLength = sizeof(IcomManager__Message);
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messageID = message_id;
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hostID = host_id;
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unitNumber = unit_number;
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data.PAStatus = new_status;
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}
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};
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//##########################################################################
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//######################### IcomManager ##############################
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//##########################################################################
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class IcomManager:
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public NetworkClient
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{
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friend class Icom;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared data Support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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enum
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{
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ChannelMessageID = NetworkClient::NextMessageID,
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PTTMessageID,
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PAMessageID,
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NextMessageID
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};
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void
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ReceiveNetworkPacket(
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NetworkPacket *packet,
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Receiver::Message *packet_message
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);
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typedef IcomManager__Message IMMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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IcomManager(
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SharedData &shared_data = DefaultData
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);
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virtual ~IcomManager();
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Logical
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TestInstance() const;
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virtual Icom *
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MakeIcom(HostID host_id, int unit_number=0);
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int
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AllocateUnitNumber();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LoadMission, Shutdown methods
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//
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public:
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virtual void
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LoadMission(Mission *mission);
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virtual void
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Shutdown();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Periodic update method
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//
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public:
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virtual void
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Execute();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public address (force all intercoms to listen to common channel)
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//
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virtual void
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SetPAState(int channel); // use Icom::undefinedChannel to release
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Icom object support routines
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//
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protected:
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Icom *
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FindIcom(HostID host_id, int unit_number);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// protected data
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//
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protected:
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int
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nextUnitNumber;
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ChainOf<Icom*>
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instanceList; // list of all Icom objects
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};
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#endif
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