Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

206 lines
6.0 KiB
C++

//===========================================================================//
// File: intorgn.hh //
// Project: MUNGA Brick: Interest Manager //
// Contents: Interface specifications for interest manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 11/04/94 ECH Initial coding. //
// 11/29/94 JMA Changed Identities to IDs //
// 02/10/95 CPB Added GaugeInterestType //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(INTORGN_HPP)
# define INTORGN_HPP
# if !defined(NETWORK_HPP)
# include <network.hpp>
# endif
# if !defined(LATTICE_HPP)
# include <lattice.hpp>
# endif
//##########################################################################
//####################### InterestOrigin #############################
//##########################################################################
class Entity;
class InterestOrigin:
public Node
{
friend class InterestManager;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Destructor, and Testing
//
public:
~InterestOrigin();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Update
//
public:
//
//-----------------------------------------------------------------------
// Update
//
// Updates the interest origins internal data structures for the
// interest zone ID. This method is most likely called by the
// renderer manager.
//-----------------------------------------------------------------------
//
virtual void
Update(InterestZoneID interest_zone_ID);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Accessors
//
private:
InterestZoneID
GetInterestZoneID();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor
//
protected:
InterestOrigin(
InterestZoneID interest_zone_ID,
InterestType interest_type,
InterestDepth depth_calibration
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
private:
virtual void
AddInterestingEntity(Entity *interesting_entity);
virtual void
RemoveUninterestingEntity(Entity *uninteresting_entity);
virtual void
RemoveUninterestingEntities();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
InterestZoneID
interestZoneID;
InterestType
interestType;
InterestDepth
depthCalibration;
SlotOf<InterestArena*>
interestArenaSocket;
};
//~~~~~~~~~~~~~~~~~~~~~~~ InterestOrigin inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~~
inline InterestZoneID
InterestOrigin::GetInterestZoneID()
{
Check(this);
return interestZoneID;
}
#if 0
//##########################################################################
//####################### InterestOrigin #############################
//##########################################################################
class InterestOrigin:
public Node
{
friend class InterestManager;
friend class InterestOrigin__InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public types
//
public:
typedef InterestOrigin__InterestingEntityIterator
InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor, Destructor, and Testing
//
public:
InterestOrigin(
const EntityID &entity_ID,
InterestType interest_type,
InterestDepth depth_calibration
);
~InterestOrigin();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Renderer support
//
public:
//
//--------------------------------------------------------------------
// UpdateInterestOrigin
//
// Updates the interest managers internal data structures for the
// interest origin entity. This method is most likely called by the
// renderer manager. It prepares the data that will be accessed by
// InterestingEntityIterator.
//--------------------------------------------------------------------
//
virtual void
Update();
InterestArena*
GetInterestArena();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
protected:
virtual void
AddInterestingEntity(Entity *interesting_entity);
virtual void
RemoveUninterestingEntity(Entity *uninteresting_entity);
virtual void
RemoveUninterestingEntities();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
EntityID
entityID;
InterestType
interestType;
InterestDepth
depthCalibration;
SlotOf<InterestArena*>
interestArenaSocket;
SChainOf<Entity*>
interestingEntitySocket;
};
//~~~~~~~~~~~~~~~~~~~~~~~~ InterestOrigin inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~
inline InterestArena*
InterestOrigin::GetInterestArena()
{
Check(this);
return interestArenaSocket.GetCurrent();
}
#endif
#endif