Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
206 lines
6.0 KiB
C++
206 lines
6.0 KiB
C++
//===========================================================================//
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// File: intorgn.hh //
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// Project: MUNGA Brick: Interest Manager //
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// Contents: Interface specifications for interest manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 11/04/94 ECH Initial coding. //
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// 11/29/94 JMA Changed Identities to IDs //
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// 02/10/95 CPB Added GaugeInterestType //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(INTORGN_HPP)
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# define INTORGN_HPP
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# if !defined(NETWORK_HPP)
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# include <network.hpp>
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# endif
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# if !defined(LATTICE_HPP)
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# include <lattice.hpp>
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# endif
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//##########################################################################
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//####################### InterestOrigin #############################
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//##########################################################################
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class Entity;
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class InterestOrigin:
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public Node
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{
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friend class InterestManager;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destructor, and Testing
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//
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public:
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~InterestOrigin();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Update
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//
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public:
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//
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//-----------------------------------------------------------------------
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// Update
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//
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// Updates the interest origins internal data structures for the
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// interest zone ID. This method is most likely called by the
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// renderer manager.
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//-----------------------------------------------------------------------
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//
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virtual void
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Update(InterestZoneID interest_zone_ID);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Accessors
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//
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private:
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InterestZoneID
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GetInterestZoneID();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor
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//
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protected:
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InterestOrigin(
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InterestZoneID interest_zone_ID,
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InterestType interest_type,
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InterestDepth depth_calibration
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Interest Manager support
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//
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private:
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virtual void
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AddInterestingEntity(Entity *interesting_entity);
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virtual void
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RemoveUninterestingEntity(Entity *uninteresting_entity);
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virtual void
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RemoveUninterestingEntities();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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InterestZoneID
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interestZoneID;
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InterestType
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interestType;
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InterestDepth
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depthCalibration;
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SlotOf<InterestArena*>
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interestArenaSocket;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~ InterestOrigin inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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inline InterestZoneID
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InterestOrigin::GetInterestZoneID()
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{
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Check(this);
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return interestZoneID;
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}
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#if 0
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//##########################################################################
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//####################### InterestOrigin #############################
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//##########################################################################
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class InterestOrigin:
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public Node
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{
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friend class InterestManager;
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friend class InterestOrigin__InterestingEntityIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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typedef InterestOrigin__InterestingEntityIterator
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InterestingEntityIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor, Destructor, and Testing
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//
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public:
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InterestOrigin(
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const EntityID &entity_ID,
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InterestType interest_type,
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InterestDepth depth_calibration
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);
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~InterestOrigin();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Renderer support
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//
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public:
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//
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//--------------------------------------------------------------------
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// UpdateInterestOrigin
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//
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// Updates the interest managers internal data structures for the
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// interest origin entity. This method is most likely called by the
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// renderer manager. It prepares the data that will be accessed by
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// InterestingEntityIterator.
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//--------------------------------------------------------------------
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//
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virtual void
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Update();
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InterestArena*
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GetInterestArena();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Interest Manager support
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//
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protected:
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virtual void
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AddInterestingEntity(Entity *interesting_entity);
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virtual void
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RemoveUninterestingEntity(Entity *uninteresting_entity);
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virtual void
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RemoveUninterestingEntities();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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EntityID
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entityID;
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InterestType
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interestType;
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InterestDepth
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depthCalibration;
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SlotOf<InterestArena*>
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interestArenaSocket;
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SChainOf<Entity*>
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interestingEntitySocket;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ InterestOrigin inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~
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inline InterestArena*
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InterestOrigin::GetInterestArena()
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{
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Check(this);
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return interestArenaSocket.GetCurrent();
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}
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#endif
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#endif
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