Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
175 lines
6.1 KiB
C++
175 lines
6.1 KiB
C++
//===========================================================================//
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// File: iterator.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specifications for the abstract iterator //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added Begin, End, Forward, Backward style iteration //
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// methods //
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// 10/23/94 ECH Added higher level of deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 01/04/95 ECH Added base methods for some iterator methods //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(ITERATOR_HPP)
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# define ITERATOR_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Iterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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typedef int CollectionSize;
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typedef int IteratorPosition;
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class Iterator SIGNATURED
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface to abstract class
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//
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// NOTE: All unsafe, untyped public methods are named XXXItem. The
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// safe, typed public methods are named XXX and are declared in the
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// template sub-classes.
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Destructor and testing
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//--------------------------------------------------------------------
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//
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virtual
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~Iterator();
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Logical
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TestInstance() const;
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//
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//--------------------------------------------------------------------
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// First - Moves to next item
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// Last - Moves to last item
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//--------------------------------------------------------------------
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//
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virtual void
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First();
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virtual void
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Last();
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//
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//--------------------------------------------------------------------
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// Next - Moves to next item
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// Previous - Moves to previous item
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//--------------------------------------------------------------------
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//
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virtual void
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Next();
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virtual void
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Previous();
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//
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//--------------------------------------------------------------------
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// ReadAndNextItem - Returns current item and moves to next item
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// ReadAndPreviousItem - Returns current item and moves to prev item
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// GetCurrentItem - Returns current item
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//--------------------------------------------------------------------
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//
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void*
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ReadAndNextItem()
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{return ReadAndNextImplementation();}
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void*
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ReadAndPreviousItem()
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{return ReadAndPreviousImplementation();}
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void*
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GetCurrentItem()
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{return GetCurrentImplementation();}
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//
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//--------------------------------------------------------------------
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// GetSize - Returns number of items
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// GetNthItem - Returns nth item
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//--------------------------------------------------------------------
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//
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virtual CollectionSize
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GetSize();
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void*
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GetNthItem(CollectionSize index)
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{return GetNthImplementation(index);}
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//
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//--------------------------------------------------------------------
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// BeginIterator - Moves to first item and returns iterator
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// EndIterator - Moves to last item and returns iterator
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//--------------------------------------------------------------------
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//
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virtual Iterator&
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BeginIterator()
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{return BeginImplementation();}
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virtual Iterator&
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EndIterator()
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{return EndImplementation();}
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//
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//--------------------------------------------------------------------
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// ForwardIterator - Moves to next item and returns iterator
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// BackwardIterator - Moves to previous item and returns iterator
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//--------------------------------------------------------------------
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//
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virtual Iterator&
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ForwardIterator()
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{return ForwardImplementation();}
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virtual Iterator&
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BackwardIterator()
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{return BackwardImplementation();}
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protected:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Protected interface to abstract class
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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Iterator();
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//
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//--------------------------------------------------------------------
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// Untyped implementations
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//--------------------------------------------------------------------
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//
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virtual void*
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ReadAndNextImplementation();
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virtual void*
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ReadAndPreviousImplementation();
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virtual void*
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GetCurrentImplementation();
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virtual void*
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GetNthImplementation(CollectionSize index);
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virtual Iterator&
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BeginImplementation()
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{First(); return *this;}
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virtual Iterator&
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EndImplementation()
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{Last(); return *this;}
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virtual Iterator&
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ForwardImplementation()
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{Next(); return *this;}
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virtual Iterator&
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BackwardImplementation()
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{Previous(); return *this;}
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};
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#endif
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