Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

271 lines
6.7 KiB
C++

//===========================================================================//
// File: jmover.hh //
// Project: MUNGA Brick: Model Manager //
// Contents: Interface specification for moving entity class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/21/95 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(JMOVER_HPP)
# define JMOVER_HPP
# if !defined(MOVER_HPP)
# include <mover.hpp>
# endif
# if !defined(JOINT_HPP)
# include <joint.hpp>
# endif
# if !defined(SLOT_HPP)
# include <slot.hpp>
# endif
# if !defined(SEGMENT_HPP)
# include <segment.hpp>
# endif
//##############################################################################
//######################## JointedMover ##################################
//##############################################################################
class JointedMover:
public Mover
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
#if 0
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum{
SegmentCountAttributeID = Mover::NextAttributeID,
SegmentTableAttributeID,
JointSubsystemAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
static AttributeIndexSet AttributeIndex;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Segment Support
//
public:
EntitySegment::SegmentTable
segmentTable;
int
segmentCount;
EntitySegment*
GetSegmentFromDamageZone(CString damage_zone);
EntitySegment*
GetSegment(CString segment_name);
EntitySegment*
GetSegment(int segment_index)
{
Check(this);
EntitySegment::SegmentTableIterator iterator(segmentTable);
return iterator.GetNth(segment_index);
}
SlotOf<JointSubsystem*>
jointSubsystem;
JointSubsystem*
GetJointSubsystem()
{
Check(this); return jointSubsystem.GetCurrent();
}
void
GetSegmentToWorld(
EntitySegment &my_segment,
LinearMatrix *transform
);
protected:
void
InitializeChildPointers(EntitySegment *current_segment);
void
CalcSegmentTransforms(EntitySegment *final_segment);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Animation Support
//
public:
typedef
Scalar (JointedMover::*AnimationCallback)(
ResourceDescription::ResourceID animation_number,
Scalar carryover,
Logical animate_joints
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(JointedMover::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
static JointedMover*
Make(MakeMessage *creation_message);
static int
CreateDamageZoneStream (
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
static ResourceDescription::ResourceID
CreateSkeletonStream(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
static Logical
InitDestroyedVideoObjectNames(
MemoryStream *segment_stream,
NotationFile *model_file,
CString page_name,
const ResourceDirectories *directories
);
static Logical
InitVideoObjectNames(
MemoryStream *segment_stream,
NotationFile *model_file,
CString page_name,
const ResourceDirectories *directories
);
static int
GetSegmentIndex(
CString segment_name,
NotationFile *skl_file
);
static int
GetDamageZoneIndex(
CString damage_zone_name,
NotationFile *skl_file
);
JointedMover(
MakeMessage *creation_message,
SharedData &virtual_data
);
~JointedMover();
Logical
TestInstance() const;
};
//##########################################################################
//########################## Animation ###############################
//##########################################################################
class AnimationInstance:
public Plug
{
private:
Logical lerpToZero;
Scalar deltaTime;
public:
AnimationInstance(JointedMover *jointed_mover);
~AnimationInstance();
Scalar Animate(Scalar time_slice, Logical move_joints = True);
Logical
LerpToPose(Scalar time_slice, Scalar time_to_lerp, Logical move_joints = True);
Logical LerpToRest(Scalar time_slice, Scalar time_to_lerp, Logical move_joints = True);
void SnapToRest(Logical move_joints = True);
void
SetAnimation(
ResourceDescription::ResourceID animation_number,
JointedMover::AnimationCallback finished_callback
);
int
frameCount,
jointCount,
*jointIndices;
float
*footStepThreshold;
Scalar
*frameStart;
void
*keyFrames;
void
*currentFrameTo;
Vector3D
*keyJointPos,
*rootTranslations;
JointSubsystem
*jointSubToAnimate;
protected:
int currentFrame;
JointedMover *moverToAnimate;
ResourceDescription *animationResource;
JointedMover::AnimationCallback finishedCallback;
Scalar currentTime;
};
#endif