Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
347 lines
8.3 KiB
C++
347 lines
8.3 KiB
C++
//===========================================================================//
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// File: memstrm.hpp //
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// Project: MUNGA Brick: Resource Manager //
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// Contents: Implementation Details of resource management //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#if !defined(MEMSTRM_HPP)
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# define MEMSTRM_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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class MemoryStream;
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class DynamicMemoryStream;
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//##########################################################################
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//####################### MemoryStream ###############################
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//##########################################################################
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class MemoryStream SIGNATURED
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{
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friend MemoryStream&
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MemoryStream_Write(
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MemoryStream *stream,
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const MemoryStream *input_stream
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructors
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//
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public:
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MemoryStream(
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void *stream_start,
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size_t stream_size,
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size_t initial_offset=0
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Status functions
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//
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public:
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virtual void*
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GetPointer() const
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{Check(this); return currentPosition;}
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size_t
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GetIndex() const
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{Check(this); return currentPosition - streamStart;}
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size_t
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GetSize() const
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{Check(this); return streamSize;}
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size_t
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GetBytesUsed() const
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{Check(this); return currentPosition - streamStart;}
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virtual size_t
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GetBytesRemaining() const
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{Check(this); return streamSize - GetBytesUsed();}
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virtual void
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SetPointer(void *new_pointer)
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{
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Check_Pointer(this);
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currentPosition = (char*)new_pointer;
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Check(this);
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}
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void
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operator=(void *new_pointer)
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{SetPointer(new_pointer);}
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virtual void
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SetPointer(size_t index)
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{
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Check_Pointer(this);
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currentPosition = streamStart + index;
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Check(this);
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}
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void
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operator=(size_t index)
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{SetPointer(index);}
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void
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Rewind()
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{SetPointer(0U);}
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virtual Logical
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AllocateBytes(size_t count)
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{return GetBytesRemaining() <= count;}
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virtual MemoryStream&
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AdvancePointer(size_t count)
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{
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Check(this);
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currentPosition += count;
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Check(this);
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return *this;
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}
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MemoryStream&
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operator+=(size_t count)
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{return AdvancePointer(count);}
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virtual MemoryStream&
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RewindPointer(size_t count)
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{
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Check(this);
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currentPosition -= count;
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Check(this);
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return *this;
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}
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MemoryStream&
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operator-=(size_t count)
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{return RewindPointer(count);}
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virtual MemoryStream&
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ReadBytes(
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void *ptr,
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size_t number_of_bytes
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);
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virtual MemoryStream&
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WriteBytes(
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const void *ptr,
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size_t number_of_bytes
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);
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Logical
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TestInstance() const;
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protected:
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char
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*streamStart,
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*currentPosition;
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size_t
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streamSize;
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};
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//--------------------------------------------------------------------------
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// Extraction operators
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//
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template <class T> inline MemoryStream&
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operator>>(
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MemoryStream &stream,
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T &output
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)
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{return MemoryStream_Read(&stream, &output);}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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char *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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Byte *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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short *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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Word *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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int *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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unsigned *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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long *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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LWord *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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//--------------------------------------------------------------------------
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// Insertion operators
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//
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template <class T> inline MemoryStream&
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operator<<(
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MemoryStream &stream,
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const T &input
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)
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{return MemoryStream_Write(&stream, &input);}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const char *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const Byte *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const short *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const Word *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const int *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const unsigned *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const long *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const LWord *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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istream *input
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);
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MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const MemoryStream* input_stream
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);
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#define MEM_STRM_WRITE_ENTRY(stream, name_list, type, name)\
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{\
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type name;\
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Check(name_list);\
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const char* data = (const char*)(name_list)->FindData(#name);\
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if (!data)\
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{\
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DEBUG_STREAM << "DYN_MEM_STRM_WRITE_ENTRY - #name == ";\
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DEBUG_STREAM << #name << "\n";\
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Fail("DYN_MEM_STRM_WRITE_ENTRY - (name_list)->FindData(#name) == NULL");\
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}\
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Check_Pointer(data);\
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Convert_From_Ascii(data, &name);\
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stream << name;\
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}
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//##########################################################################
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//################### DynamicMemoryStream ############################
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//##########################################################################
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class DynamicMemoryStream:
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public MemoryStream
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and Testing
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//
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public:
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DynamicMemoryStream(size_t stream_size=0);
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DynamicMemoryStream(
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void *stream_start,
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size_t stream_size,
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size_t initial_offset=0
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);
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~DynamicMemoryStream();
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Logical
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TestInstance() const
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{
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return
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(size_t)(currentPosition - streamStart) <= streamSize
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&& streamLength <= streamSize;
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}
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size_t
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GetBytesRemaining() const
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{
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Check(this);
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return streamLength - GetBytesUsed();
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}
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Logical
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AllocateBytes(size_t count);
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MemoryStream&
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WriteBytes(
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const void *ptr,
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size_t number_of_bytes
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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size_t
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streamLength;
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Logical
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ownsStream;
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};
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#endif
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