Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

75 lines
2.2 KiB
C++

//===========================================================================//
// File: random.cc //
// Project: MUNGA Brick: Math Library //
// Contents: Interface specification for the random number generator //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/20/93 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1993-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RANDOM_HPP)
# define RANDOM_HPP
# if !defined(SCALAR_HPP)
# include <scalar.hpp>
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RandomGenerator SIGNATURED
{
private:
static int
Numbers[250]; // the random number table
static int
Index; // the current entry within the table
static void
Init();
static int
GetRandomInt();
public:
RandomGenerator()
{if (Index == -1) Init();}
//
//------------------------
// Random number functions
//------------------------
//
int
GetInt() // returns 0 .. RAND_MAX
{return GetRandomInt();}
operator Scalar(); // returns 0.0f <= x < 1.0f
int // returns 0 .. Range-1
operator ()(int Range);
static Logical
TestClass();
};
extern RandomGenerator Random;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Die ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Die SIGNATURED
{
private:
int
highestRandom, // the highest random number giving a uniform dist.
dieSides; // the number of sides on the die (starting from 1)
public:
Die(int sides);
operator int(); // returns 1 .. dieSides
};
#endif