Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
1.6 KiB
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//===========================================================================//
// File: tstrend.hh //
// Project: MUNGA Brick: Renderer Manager //
// Contents: Interface specification Renderer and Renderer Manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/06/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(TSTREND_THP)
# define TSTREND_THP
# if !defined(RENDERER_HPP)
# include <renderer.hpp>
# endif
class TestRenderer:
public Renderer
{
public:
TestRenderer();
~TestRenderer();
Logical
TestInstance() const;
private:
void
LoadMissionImplementation(Mission*) {};
void
ShutdownImplementation() {};
void
SuspendImplementation() {};
void
ResumeImplementation() {};
void
ExecuteImplementation(
RendererComplexity complexity_update,
RendererOrigin::InterestingEntityIterator *iterator
);
};
#endif